Lacrosse Blast Express uses the same cards and concepts as the full-play version (Lacrosse Blast) but in about ten minutes of game time. This is primarily meant as a solitaire game, but has options for 2 players. The game plays over 24 segments of game-time with six segments per period. A roll of three dice dictates what happens in each segment and whether...
Lacrosse Blast is an "old-school" card-chart-and-dice simulation of pro lacrosse. Primarily designed as a solitaire game for sports board game hobbyists, it can also be played head-to-head, with each player making decisions for his team. From the publisher: We've taken our original lacrosse game, Crash and Scramble, and made it even better by adapting it...
The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente...
“The blow must be struck. We must act now or go under.” –Adolf Hitler. “The marauders’ attack will be smashed against the steel wall of our heroic army.” –Dobry Wieczór Kuier Czerwony. The German attack on Poland, codenamed “Case White,” on September 1st, 1939 was a gamble on Hitler’s part. He wagered Poland’s allies of France and Great Britain would once...
From the Box: Land of the Free is a simulation of the political turmoil in America during the period of the Great Depression, 1930-1941. The economic devastation caused by the financial irresponsibility of the Roaring Twenties created massive job losses, business failures, and a crisis of confidence in the political institutions of the day, including...
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and...
Landpower: GAAT (the Georgia, Armenia, Azerbaijan, Turkey scenario) is a wargame designed by LTC Patrick Schoof at the U.S. Army Command and General Staff College and used for instruction in academic year 2018. Landpower is designed to drive both sides to plan and conduct sequential operations in a large scale combat environment. Many parts of shaping and...
Landships is a tactical miniature wargame system, designed for novice and experienced players. The game is a simple system to learn and play, though there is enough depth that it will take time and experience to master. It is a 1/300 (6mm) steampunk wargame set in the fantastic world of Artrusia, where orcs, humans and other races fight each other. The...
In the fifteenth century, MAXIMILIAN I to oppose the famous Swiss militia, an army unit with the same characteristics of quality and strength, created the "LANDSKNECHT". An elite unit of immense destructive power, which soon had a reputation of invincibility equal to the Swiss experts. Armed with Pikes, Hallebardes, Swords and the most modern throwing...
Landsknecht is a set of rules for the Renaissance period, allowing players to recreate the battles of the Renaissance wars in a way that emphasises the role played by the Gentlemen and Colonels of the period. Between the heavy armour of the gendarmes and the structure of the early pike and shot formation, players will need to seize control of every...