A Companion to In the Grandest Manner Compatible with any Napoleonic rules system. This publication is the second accompaniment to the planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this latest accompaniment to the...
Wargames rules for the period of Exploration and Imperialism in "Darkest Africa" from 1860 to 1899. A set of fast-play wargames rules for the period of exploration and imperial conquest in tropical Africa. Chronologically this corresponds roughly to the second half of the 19th century, while geographically it covers the region between the Zambezi River in...
In The Name Of Glory (ITNOG) is a grand tactical rules set designed for players seeking a game of moderate complexity. The basic unit is a brigade, comprised of four stands. It uses a card activation system, with a few twists (see below). But players always has fewer cards than units (ain’t that always the way?). The game focuses more on morale than raw...
Earl Simon Montfort had gathered an army of dissatisfied rebel barons and, by stealing a march, had surprised the royal forces under King Henry III at the small East Sussex town of Lewes. The Battle of Lewes was the first on English soil in nearly fifty years and was the last "gentlemanly" conflict. "In the NAME of JUSTICE: The Battle of Lewes, 1264" is a...
In the pocket Bowling is a ten-pin bowling simulation using dice and cards based on real player statistics to generate the results of a frame in one or two rolls. The better players will statistically roll more strikes but there is still a chance of them being "out of the pocket" and a second roll, referenced against the OOTP chart, will dictate whether or...
A tabletop Pro-Wrestling match simulation board game. Two players each take the role of one of nine outrageous and 'In Yer Face' Wrasslers as they face off in a one vs one Wrasslin match. Wrasslers take turns spending MP to move around the game's box (the Ring) and Attack. Every Wrassler has varying Attack and Defend cards to try and either deal Hurt to an...
Inchon depicts the Korean War's most famous battle, the U.S. and South Korean amphibious landings that led to the liberation of Seoul and, coupled with the defeat of the last North Korean assault on the Pusan Perimeter, turned the tide of the war (until, that is, Communist China intervened in force). The map scale is 1.7 kilometers per hex. The game lasts...
Game covers "Operation Chromite" - landing of the UN forces at Inchon and battle of Seul in the September 1950. It's a part of B-35 wargames system. Inchon 1950 was published in the 27 issue of "Taktyka i Strategia" magazine. There are two scenarios: - Desant pod Inchon (The landing at Incheon) - Seul 1950 Additional scenario for this game was publish in...
Love ‘em or hate ‘em, claw machines, those mechanical monsters that promise colorful prizes but inevitably dispense nothing but frustration, anger, and misery, are still popular in arcades around the world. After all, if you work at it long enough, you’re going to get that stuffed teddy bear you’ve had your eye on. It might cost you $50, but it’s yours at...
A hidden movement (double-blind) game on the Battle of Midway, June, 1942. Two-hour game turns, 40 mile hexes, individual ship counters (except destroyers and transports), and air counters represent squadrons of 3-8 planes. Contents include 300 die-cut counters, 2 strategic movement maps, 8 Task Force Display cards, 5 reference cards, hit record pad and...