Overview: Cold War is an expansion to the Hornet Leader II game system. To use this expansion you must own Hornet Leader II. Ownership of Carrier Air Group is also highly recommended. This expansion adds several new types of aircraft including the A-7 Corsair II and RA-5c Vigilante. Two new WWIII campaigns are included: Atlantic 1980 and Mediterranean...
Hornet Leader II is based on the original award-winning design published by GMT Games back in 1991. Like the original game, Hornet Leader II - Marine Air is designed from the ground up as a solitaire game. The game places you in command of the pilots and aircraft of a modern day squadron of Marine AV-8 Harrier fighters. It features AV-8s, more pilots, and...
Horse and Musket: Dawn of an Era is a simple tactical game system that covers the development of musket warfare from Vienna in 1683 and Sedgemoor in 1685 to Appomattox in 1865. Volume I will cover warfare in the west from 1683-1720, when the bayonet replaced the pike. The battles included are... Vienna - September 12, 1683 – “We came, we saw, and God...
Description from the publisher: Horse and Musket: Sport of Kings is the first expansion to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1721-1748, when linear musket combat approached its apogee. Large armies of well drilled infantry used volley fire and bayonet charges in set piece battles. Horsemen were used almost exclusively for...
Description from the publisher: Horse & Musket: Crucible of War is the second expansion to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1749-1767, when linear musket combat was at its apogee. This era was dominated by the world sweeping Seven Years' War. The war saw dramatic shifts in fortune, but when all was over Prussia survived...
Horse & Matchlock is the prologue to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1618-1682, when the armies of Europe shifted from heavy pike formations to linear lines of musketeers. Warfare moved towards firepower, although firepower was curbed by the limitations of the matchlock musket. In addition, bayonets were rare and the...
After the Seven Years’ War, the forces of revolt and revolution gathered strength. First there were protests in the 13 American colonies as well as a minor rebellion in Louisiana, and a short but sharp guerilla war in Corsica. The great powers though continued on, making a few concessions but assuming their power was unbroken. Then came Lexington, where...
The final phase of the French Revolutionary War saw the rise of the greatest commander of the era. Napoléon Bonaparte was a military and political genius, who used his growing popularity to make himself ruler of France. After an assassination attempt, he made himself emperor, hoping to be accepted by other monarchs. He was not, and the mutual distrust and...
With the final defeat of Napoléon Bonaparte, a new conservative era of anti-liberal and anti-republican politics began in Europe. It was a false dawn for the forces of reaction. In the Americas, Spain’s empire evaporated in a series of rebellions. The defeat of the republicans led to a renewal in great power struggles, such as the Crimean War, and...
Horse Soldiers: Forrest at Bay (1988) is part of the Great Battles of the American Civil War series (GBACW). Included are two color map sheets and one sheet of 200 two-sided, die-cut counters and a 2nd half-sheet with 100 die-cut counters. These components represent the participants and locations of two ACW Confederate Cavalry engagements that involved the...
The Horsemen of Buzkashi is a card game for 2-4 adventurous horsemen which simulates the national pastime of Afghanistan. Teams of horsemen try to gain control of the Boz, traditionally a decapitated sheep or goat, and carry the Boz around a flagpole set away from the center of activity, and then bring the Boz back to a set circle or goal area on the field...