"Hooker and Lee: The Battle of Chancellorsville" is a battle-level simulation of the engagement at Chancellorsville on May 2nd and 3rd, 1863. Union General Joe Hooker had just completed a brilliant strategic maneuver, trapping Lee's Army of Northern Virginia. Hooker's failure to follow up this stroke not only enabled Lee to escape the trap, but also...
Hoop Nutz Pro Basketball is a realistic fast-paced, simulation game played using dice and charts. Pro player's offensive and defensive abilities directly impact the action on each & every roll of the dice. Play head to head or solitaire and coach your favorite team to victory by maximizing your team's strengths while exploiting your opponent's weaknesses....
"Hoops of Fire" is a print-and-play* two-player card game in which you coach a basketball team. The goal is for the game to be enjoyable both for basketball junkies who are new to card/board games, and for gamers who have little idea about basketball. Draft your players and defensive strategy, then control the line-up throughout the game as exhaustion and...
Hoplite Warfare (650-330BC) tabletop Miniatures rules These rules are designed to simulate the warfare of Archaic and Classical Greece, from the rise of the Hoplite (along with the polis as the typical political unit in Greece) to his eclipse by other systems and the decline of the polis as an important institution. By extension, the rules also cover areas...
Hellenistic Warfare (329-146BC) table top miniatures rules This is designed as a supplement to Hoplite Warfare, to extend the latter’s time period from its rather vague end—point at some point in Alexander’s campaign in Persia to 146 B.C. when, with the destruction of the cities of Carthage and Corinth, Rome stamped her authority over the Mediterranean...
From the website (http://perfectcaptain.50megs.com/captain.html): Miniatures rules for classical Greek warfare! Covers the period of the Peloponesian War through to the Theban War. Includes Satrapal Persian armies and lists for the city states of Greece, and even the Thracians! Totally new and innovative system geared specifically for the period. Excellent...
Hoplon 3 is the third edition of a fast play set of ancient and medieval miniatures rules using an amended version of the DBx basing system. This allows players with DBx-based armies to play Hoplon with only minimum changes necessary. Although designed for 15mm miniatures, the system also supports 25/28mm play. Hoplon has been extensively play-tested in...
Hordes & Heroes Ancients and Medieval is designed as a fast play tabletop historical wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule system is simple and easy to learn, yet sophisticated enough to allow “realistic“ battles to be fought between a diverse range of ancient and medieval armies. It is...
Hordes & Heroes Medieval is designed as a fast play tabletop historical wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule system is simple and easy to learn, yet sophisticated enough to allow “realistic“ battles to be fought between a diverse range of medieval armies. It is easy to play, but more...
Hordes & Heroes Medieval Siege & Assault Rules - Wargaming sieges and assaults have always proved challenging to wargamers. Sieges were by their very nature often long drawn out affairs often lasting many weeks, months or even years. Once the preparations for the assault were complete and the attack was launched the fighting would be fast, furious and...
The HHM army lists are designed to enable any medieval historical army to be represented on the table top, in a miniature game, up to an agreed point value. We have endeavoured to make the lists as flexible as the historical sources which were consulted would permit. Hordes & Heroes Medieval Army Lists currently contain 28 different armies which can be...
Hordes & Heroes Medieval Fantasy rule system is based on H&H Medieval with the addition of magic and special rules to reflect the particular fighting characteristics associated with particular fantasy armies. It is designed as a fast play tabletop wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule...