The Hill of Death is the first game in the new "Shattered Union" American Civil War series by Tiny Battle Publishing. The series is designed to be accessible and fast-playing, suitable for gamers of any experience level. It is based firmly within the core design philosophy of the Blind Swords and Black Swan systems, but will focus on more obscure or...
Strategic Situation: HILL OF DOVES is a solitaire boardgame in which the player controls an Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881. The British army’s aim is to win the war by controlling the area known as Laing’s Nek which lies on the border between Natal and the Transvaal. The British army has up to...
Химическая война ("Chemical War") is a historical educational board game published in 1925 by the State Publishing House of the Soviet Union. Designed as both a strategic simulation and a civil defense teaching tool, the game reflects early 20th-century concerns surrounding chemical warfare in modern industrial cities. Players engage in a turn-based...
"You are assigned a new and difficult task… I know no other man in which I have such limitless faith as I have in you. Perhaps you will still be able to save the day in the east… The Kaiser, too, has faith in you… Therefore, take up your new post, which is the greatest that can be granted to a soldier. You will not betray the trust placed in you." Helmuth...
This is a cardgame for 4 players. Every players drives a chariot in a race set in Ancient Rome. Available for free download (http://www.webalice.it/alecrespi/warpspawn/FreeGames/Hippomania.html) or in the files section. Be the first to complete all 7 laps. Chariots are equipped with particular materials an different race value (speed, agility, etc.). Also...
Hispania gives four to five players a chance to re-enact this dramatic period of history. It sets out from the arrival of Carthage in the fourth century BC, follows the footsteps of Roman, Germanic, Byzantine and Muslim conquerors, and finally takes part in the early reconquista of the Christian kingdoms of Castile, Leon, Aragon and Portugal. Hispania...
Historia Romana is a Strategic level free print & play board-wargame on the ancient Roman Empire from I century B.C. to VII century A.D. Scenarios included: - The Rise of Sulla, 85 BC - The Third Mithridatic War, 74 BC - Caesar Vs Pompey, 50 BC - The Year of the Four Emperors, 69 AD - The Crisis of the Third Century, 260 AD - The Imperial Restoration, 268...
Historical Battlelines is a complete regimental and battalion level rules system covering all horse and shot wars. This includes conflicts between 1600 thru late 1800's. To include major wars like the Napoleonic, American Civil War, English Civil War, and 7 Year War. Historical Battlelines mechanics are based on those developed for the American Battlelines...
A book of historical medievals scenarios including maps and orders of battle. Forty different battles are included: from Tours (732 AD) through Bosworth Field (1485 AD). Unit descriptions are based on the De Bellis Antiquitatis/Multitudinus (DBA/M) rules. The author gives the numbers of men represented per stand, so it should be easy to modify to other...
The intent behind these rules is to achieve the following goals; To gain realistic and believable battle results using the medium of tabletop miniature model figurines. To have effective and efficient game mechanics that enables fast play with goal 1 as a prime directive, especially those like myself who are ‘time challenged’. To retain some familiarity...
Histories Of War is a series of historical wargames rules designed to allow players to recreate battles of the period using miniature soldiers or counters on a scenic battlefield. The system puts the player in the role of a general of large armies and the rules are designed to represent the action occurring simultaneously. Empire & Hordes pits the army of...
FROM THE GAMESITE: HISTORY MAKER BASEBALL Big League Baseball board game incorporates the intangibles of baseball--team chemistry, hot and cold streaks, player experience and so on. if a player is on a hot streak, or there's tension in the clubhouse, it's a palpable feeling with noticeable--though not precisely quantifiable--results. HMB reproduces that...