A Strategic Wargame base on the Gundam Universe. Players control factions in the U.C Gundam story line. The map depicts areas of the Earth and various "Sides"(artificial environment for people to live in space). Plays factions from the original Gundam up to double Zeta Gundam. Units represent Mobile suits, spaceships and factories. Players also manage...
Gunfight at O.K. Corral simulates the most famous gunfight in the Old West, when the Earp brothers and Doc Holliday dispatched the Clanton-McLaury gang in Tombstone, Arizona Territory, in 1881. The solo game allows you stand in the boots of the participants (you play the lawmen, the system handles the outlaws) during this “30 shots in 30 seconds” encounter...
In the West, there’s only one law that everyone understands; that guarantees a quick and decisive verdict; and that treats all people as equals . . . and that’s the Gunman’s Law! Not since the inception of TSR’s classic Boot Hill has there been a game that captures the flavor and deadliness of the old West like Gunman’s Law. Carefully blending the historic...
Gunny Town: We are in the wild west, during the Gold Rush. A group of bandits enters GunnyTown, a little growing city. Their goal is to become rich and powerful, and they will do absolutely anything to achieve this. Gamblers, contractors, bank robbers, bounty hunters.. What their strategies to grab the town will be? It's up to you! GunnyTown is a dynamic...
Gunpowder Period: Quick play wargames rules for 1560AD - 1885AD The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in...
A selection of scenarios for use with Guns at Gettysburg miniature wargame rules. The 14 scenarios included are: Belmont (1861) Logan's Cross Roads (1862) Break-Out at Fort Donelson (1862) Assault on Fort Donelson (1862) Shiloh Church (1862) The Hornet's Nest (1862) Richmond (1862) Munfordville (1862) Iuka (1862) Battery Robinett (1862) Hatchie Bridge...
A selection of scenarios for use with Guns at Gettysburg miniature wargame rules. The 15 scenarios included are: * Boonville (1861) * Carthage (1861) * Bloody Hill (1861) * Lexington (1861) * Valverde (1862) * Leetown (1862) * Elkhorn Tavern (1862) * Pigeon's Ranch * Lone Jack (1862) * First Newtonia (1862) * Old Fort Wayne (1862) * Cane Hill (1862) *...
A selection of scenarios for use with Guns at Gettysburg miniature wargame rules. The 16 scenarios included are: * Lee's Mill (1862) * Dam No. 1 (1862) * Williamsburg (1862) * Eltham's Landing (1862) * Hanover Court House (1862) * Casey's Redoubt (1862) * Fair Oaks (1862) * Oak Grove (1862) * Mechanicsville (1862) * Battle of Gaines' Mill (1862) * Battle...
A selection of scenarios for use with Guns at Gettysburg miniature wargame rules. The 13 scenarios included are: First Bull Run (1861) Kernstown (1862) McDowell (1862) Front Royal (1862) First Winchester (1862) Cross Keys (1862) Port Republic (1862) Cedar Mountain (1862) Freemason's Ford (1862) Kettle Run (1862) Groveton (1862) Porter's Attack at The...
Base game includes support for two to five; Japanese and Indonesian Imperial players versus American, Australian, and British Allied players. Plan your advances across thirteen sea zones to control twenty pivotal bases in the Pacific Theater of World War II. Win conflicts to gain more materiel. Battleships, carriers, and heavy cruisers represented. Choose...