June 1996 Gamefix issue #8 on the then and still is current event in Chechyna. The game has four scenarios which range from the historical, to Chechan first strikes and a larger Russian Civil War. In addition, a random events chart covers everything from Chechan "terrorism" to Russian anti-war protests and UN ceasefires. The game ends either in a UN...
Grey Storm, Red Steel is a set of miniatures rules for small-unit tactical combat on the Eastern Front in World War 2. The scale of the game is a 1:1 representation of men and equipment. Time scale is one game turn equals 2 and a half minutes; ground scale is 1 inch equals 10 meters. The miniatures are mounted in multiples on bases that represent rifle...
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time....
With no two games ever the same, The Grid is a dynamic card-driven game for 2 to 4 players set around one of the most intriguing, disruptive and unnerving breakthroughs of the 21st century: self-aware Artificial Intelligence. As a world-leading scientist, you race your fellow researchers to take control of the Grid: a set of technological pillars that once...
INTRODUCTION: As the master city planner, your job is to attract new businesses to your city that match up with what your citizens want. Can you build the next New York, Las Vegas, or San Francisco? You’ve got three years in your position – so let’s find out! DESCRIPTION: Grid City is a tactical/strategic competitive game for 2-6 players who each will be...
A turn based paper and pencil race game based on Racetrack, that teaches optimal racing lines, simple mathematics and physics in a fun way. Race in the Solo Campaign and climb your way from the F3 League for new talents, to the F1 League with the professionals, or invite your friends for a multiplayer challenge for up to 4 players on one of the 10...
GridBowl is a simulation of American Football. In this game you find : touchdown, field goal, punt, play of scrimmage, etc... This game is played on a large gameboard (110 cm by 50 cm for big version, or 80cm by 45 cm for smaller version). You can play with 11 "football miniatures" (from Miggle Toy, or kaskey kids for example), or with 11 tokens...
Gridiron All-Stars is a hard-hitting game of American Football set in a post-apocalyptic America. Gridiron All-Stars does away with the complexities and randomness that have become a staple of sports games; instead relying upon abstracted movements and euro-mechanics to deliver an authentic and quick-playing sports experience that takes mere minutes to...
This is a simple, luck-based game designed to simulate the play of American football. Using a deck of 78 cards, players select from among eight play types, including special teams options, then turn over the topmost card to determine the result. Two plays through the deck constitute a complete game. In addition to the card deck, the game contains a rules...
Gridiron Heroes is a set of rules for playing the sport of American Football as a miniatures game. The game streamlines the execution of play somewhat by allowing the first round of action at the snap to be free form. Only after an initial free form turn does the game go to an action-point allowance system for play. Charts and dice are used to resolve...
GridIron Master is a new strategy football-based board game. The game combines the strategic elements of football with the disciplines and patterns of chess. The game play takes place on a wooden 'exact-to-scale' football field. Both American football or Canadian football versions are available. The size of the field and rules differ depending on the...
From the publisher's website: [GridIron Wars is] a full play-by-play simulation of football that plays rapidly. Once you are familiar with the game, you'll be able to easily complete a game in 40 minutes or less. The goal in designing GridIron Wars was to create a game that played rapidly, was easy to learn, statistically accurate and most importantly...