From the publisher's website: The first game to cover the entire East African Theater of Operations during World War II, Africa Orientale Italiana (Italian East Africa or AOI) is designed to expand Advanced European Theater of Operations into Africa and the Middle East, as well as presage the general war in Europe, beginning with the Italian invasion of...
From the publisher's website: Advanced Pacific Theater of Operations is the most comprehensive game ever published on this topic, encompassing the entirety of the war in the Pacific. From the Japanese invasion of China in 1937 to the end of the war, the entire conflict is portrayed. Like AETO, the forces in APTO are exactingly accurate and have been...
User summary: Advanced Persistent Threat Challenge, or APT Challenge, is a card game for two players with a theme of Advanced Persistent Threat, a method of cyber attack. Players assume the role of cyber attackers who are planning to steal confidential documents from each other. To achieve their goals, they have to read each other's hand, plan an effective...
"Advanced Salvo!" is a simple World War II naval wargame consisting of rules, game tables, ship counters and markers. It plays very much the same way as the Salvo! game published by Minden Games, except with further refinements. The game may be played solitaire or by two players and the rules are worded for solitaire play. Advanced Salvo! is fully...
Advanced Salvo! European Theater is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and Axis on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The game consists a 20-page rule...
Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service...
(from MMP's website and user's description:) Beyond Valor is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL...
The first issue of Avalon Hill's magazine/supplement for ASL, containing articles and scenarios. The ASL Journal series from MMP is the same concept, but is not tied to a yearly schedule. Early issues (such as this one) contained Squad Leader scenarios and content as well as ASL fare. From the Table of Contents: A Nation of Workers by Craig F. Posey A...
The second annual magazine/supplement for ASL, containing articles and scenarios. Early issues (such as this one) contained Squad Leader scenarios and content as well as ASL fare. (from the Table of Contents:)Eight Million Bayonets by Craig F. Posey Eight Steps to ASL by Jim Stahler The Devil's Brigade by Steven Swann Series Replay by Mark Nixon, Bill and...
The third annual magazine/supplement for ASL, containing articles and scenarios. From the Table of Contents: Series Replay: Red Barricades by J. Mitchell, L. Watson, F. Calcagno and C. Kibler The Forgotten Legions by Charles Markuss Early Victims, Early Victories by Mark C. Nixon Market-Garden by Jon Mishcon The Numbers of October by Mark C. Nixon The...
While decidedly a primarily ASL forum at this point, this issue did include a purely Squad Leader campaign game, which included a bunch of 'mini' scenarios to play through. From the Table of Contents: Soldiers of the Sun by Charles Markuss Series Replay: A41 Op Hill by Chuck Goetz, Perry Cocke and Pat Jonke Pigi-Pigi by Steven Swann The Commando Campaign...