Fast Rules for Table Top Battles using Minature World War Two Armor, Artillery, & Infantry A simple playable ruleset for WWII. Mike Reese and Leon Tucker collaborated for this "mid-level skirmish" game. Don Lowry illustrated the cover. A precursor to their collaboration with Gary Gygax with TSR for Tractics in 1975, Fast Rules has 24 pages in a booklet...
Fast Simple Real Card Hockey is a streamlined hockey simulation designed primarily for solo players who enjoy realistic statistics. Using just two standard 54-card decks (including Jokers), a printable rink sheet, and a scorecard, a full hockey game can be played in approximately 15 minutes — producing realistic goals, power plays, pulled-goalie and...
FTLS is a game for two players, but you may also play it solitaire, if you add the special rules that moves the game toward the simulation replay market. It is based simply on the average goals for and against of each team, but it adds several features that makes strategy really important (in particular the comparison of the tacticts used by the...
Dice-and-chart simulation game of the 100 meter dash. The original edition includes 50 of the all-time great runners and is supplemented by a 2008 Beijing Olympics edition adding 12 more runners, for a total of 62 current and all-time great runners. Runners include all men's Olympic champions from Charley Paddock in 1920 to Usain Bolt in 2008. Game...
Baseball simulation game, teams perform realistically. From the publishers website: A perfect complement to Replay Baseball for solo replay projects. FastScore Baseball allows the Replayer to quickly play out a whole day's schedule of games, including realistic scores, in just minutes! It's a quick play game that generates the score of a baseball game with...
From the publisher's website: FastScore Football allows the Replayer to quickly play out a whole day's schedule of games, including realistic scores, in just minutes! It's a quick play game that generates the score of a football game with a few rolls of the dice. It incorporates ease of play, a simple ratings system and simple charts. Hundreds of simulated...
"Fatal Alliances: The Great War 1914-1918" is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts. When we think of the First...
Publisher's blurb: A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause...
Fatal Blow is a skirmish game of miniature combat between individual warriors, fighters and knights. Fatal Blow is designed to be a fast playing but intriguing game of battle between fantasy and medieval era warriors. To most experienced miniature gamers, there is a lot about Fatal Blow that will be familiar, however whether your are an experienced...
Buck’s first real wargaming love was the Napoleonic Wars. This is his third set of published Napoleonic rules. Battles for Empire was designed for those Empire-sized games. Wellington Rules was designed for much smaller games, in which players commanded brigade. Fate of Battle is designed for larger games in which which players command one or more...
The Fate of Reiters is a new game of the series By Shot, Shock and Faith (in French: "Par le feu, le fer et la foi") and allows the simulation of religious wars that occurred in France from 1562 to 1598. This civil war opposes, in a first conflict phase, protestants- otherwise known as Huguenots- to catholics, then royalists to League members after the...
Escalade is a set of skirmish rules designed for keen Father Tilly players - and anyone else interested in seventeenth-century warfare. Escalade takes the basic mechanics used in Father Tilly and incorporates that extra layer of detail required for battles at the skirmish level. The rules feature organisation at the company level and focus on the role of...