Fast Drive Football (FDF) FAC Edition is a one-player, tabletop simulation of American Pro Football. It's a "drive-by-drive" game, meaning that instead of simulating each individual play, you are simulating one possession at a time. Games take about 15-20 minutes to play once you learn the rules. This edition replaces the dice rolls and chart look-ups in...
This auto racing simulation replay game comes with two versions, one for Indy Cars and one for NASCAR. 2009 edition comes with real-life drivers and stats based on 2008 season. Game is available in print and play version and also via e-book. From the Downey Games website: "Fast Lane Racing is the culmination of two years worth of design and testing. With...
Fast-Action Games created many "quick-play" sports simulations where the outcome of a contest could be decided with just one or two dice rolls. These games made it easy to play an entire series of games in a matter of just a few minutes. This game covers college football. Teams from the past (major conferences, minor divisions, even club teams--all the way...
Fast-Action Games created many "quick-play" sports simulations where the outcome of a contest could be decided with just one or two dice rolls. These games made it easy to play an entire series of games in a matter of just a few minutes. This game covers professional football. Teams from the past (NFL, AAFC, WFL, USFL, WLAF, AFL) were extensively...
These rules are based on a version of Fast Play Napoleonic Naval Rules that appeared in the first printed edition of the 'Wargames Journal' magazine several years ago. They have been adapted and amended since then to reflect new interpretations of combat in 'the Age of Sail' and to learn from other rule systems. These rules do not claim to be an original...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
Fast Rules for Table Top Battles using Minature World War Two Armor, Artillery, & Infantry A simple playable ruleset for WWII. Mike Reese and Leon Tucker collaborated for this "mid-level skirmish" game. Don Lowry illustrated the cover. A precursor to their collaboration with Gary Gygax with TSR for Tractics in 1975, Fast Rules has 24 pages in a booklet...
Fast Simple Real Card Hockey is a streamlined hockey simulation designed primarily for solo players who enjoy realistic statistics. Using just two standard 54-card decks (including Jokers), a printable rink sheet, and a scorecard, a full hockey game can be played in approximately 15 minutes — producing realistic goals, power plays, pulled-goalie and...
FTLS is a game for two players, but you may also play it solitaire, if you add the special rules that moves the game toward the simulation replay market. It is based simply on the average goals for and against of each team, but it adds several features that makes strategy really important (in particular the comparison of the tacticts used by the...