Fast-Action Games created many "quick-play" sports simulations where the outcome of a contest could be decided with just one or two dice rolls. These games made it easy to play an entire series of games in a matter of just a few minutes. This game covers professional football. Teams from the past (NFL, AAFC, WFL, USFL, WLAF, AFL) were extensively...
These rules are based on a version of Fast Play Napoleonic Naval Rules that appeared in the first printed edition of the 'Wargames Journal' magazine several years ago. They have been adapted and amended since then to reflect new interpretations of combat in 'the Age of Sail' and to learn from other rule systems. These rules do not claim to be an original...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
Fast Rules for Table Top Battles using Minature World War Two Armor, Artillery, & Infantry A simple playable ruleset for WWII. Mike Reese and Leon Tucker collaborated for this "mid-level skirmish" game. Don Lowry illustrated the cover. A precursor to their collaboration with Gary Gygax with TSR for Tractics in 1975, Fast Rules has 24 pages in a booklet...
FTLS is a game for two players, but you may also play it solitaire, if you add the special rules that moves the game toward the simulation replay market. It is based simply on the average goals for and against of each team, but it adds several features that makes strategy really important (in particular the comparison of the tacticts used by the...
Dice-and-chart simulation game of the 100 meter dash. The original edition includes 50 of the all-time great runners and is supplemented by a 2008 Beijing Olympics edition adding 12 more runners, for a total of 62 current and all-time great runners. Runners include all men's Olympic champions from Charley Paddock in 1920 to Usain Bolt in 2008. Game...
Baseball simulation game, teams perform realistically. From the publishers website: A perfect complement to Replay Baseball for solo replay projects. FastScore Baseball allows the Replayer to quickly play out a whole day's schedule of games, including realistic scores, in just minutes! It's a quick play game that generates the score of a baseball game with...
From the publisher's website: FastScore Football allows the Replayer to quickly play out a whole day's schedule of games, including realistic scores, in just minutes! It's a quick play game that generates the score of a football game with a few rolls of the dice. It incorporates ease of play, a simple ratings system and simple charts. Hundreds of simulated...
"Fatal Alliances: The Great War 1914-1918" is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts. When we think of the First...