DON - Conquest of Manhattan plays on three elements: Strategy, Diplomacy and Business. In a world of prostitutes, pickpockets, henchmen, assassins, smugglers and politicians, New York is the hometown of 5 of the most famous mob-families in history. You start of as a low-level gangster and have to work your way up with a big family, lots of weapons, money...
"Don't Call Us..." is an exciting peek into the complexities of the world of entertainment. You compete with one or more players to be the first to win the five "points" of the Game Star, OR to earn $1,000,000 as an actor. You prepare for jobs in the industry by taking lessons, getting 8x10 glossy pictures, joining the Screen Actors Guild, finding an...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
Cave Calamities is an expansion for Don’t Starve: The Board Game that takes you deep into caverns and ruins. Down here you’ll encounter strange new monsters, explore underground biomes, and uncover Thulecite — a rare resource that you can craft into powerful items, useful both in the depths and back above ground. This expansion also introduces two new...
Think you’ve seen the worst your exile has to offer? Think again! The Reign of Giants expansion pits you against the Deerclops, the Bearger, the Moose/Goose, and the Dragonfly—titans of strength and terror that make even your wildest nightmares pale in comparison! You also get a new character—Wigfrid, complete with all her game components. —description...
Don't Tread On Me is a strategic-level solitaire simulation of the American Revolution, published by White Dog Games. Based on the popular Vietnam Solitaire: Special Edition game system from White Dog Games, "DTOM" was designed by R. Ben Madison and developed by Wes Erni. The player of this solitaire game plays the British side along with American...
Donelson Breakout covers the Confederate attempt to escape from Grant's siege of Fort Donelson. It uses the Age of Rifles system, for a fast, low to moderate complexity, brigade-level game of ACW battles. Interactive Sequence of play, orders, and a modern, fire-based combat system (no odds optimising!). To win, you have to use your army like a 19th century...
Description from the publisher: Donetsk: The Battle for the Airport is the feature magazine game included in Yaah! #9 by Flying Pig Games. Donetsk is not like most tactical level games on the market. First, it differs in scale - while units are relatively small (squads,individual teams and vehicles) the hexes are relatively large(approx. 150m). This was...