"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West...
King William…reigned over England, and by his capacity so thoroughly surveyed it, that there was not a hide of land in England that he wist not who had it, or what it was worth, and afterwards set it down in his book. The land of the Britons was in his power, and he wrought castles therein…and extorted from his subjects many marks of gold, and many hundred...
Welcome to the Ice Age! Four primary species attempt to weather the randomness of nature as well as the cunning of the other species. You will populate a new land, expand to new vistas and possibly witness disasters. The object of the game is to dominate as many hospitable lands as possible. The game is played on a dynamic hex board. You will need 15...
Gladitorial combat using dominoes to determine the attack and defence values of the combatants. Different types of gladiator are included (retiarius, murmillo etc) with appropriate weapons and armour. A number of useful appendices about aspects of the historical background are also included, along with an additional game "Anno Domino" which is a simpler...
DON - Conquest of Manhattan plays on three elements: Strategy, Diplomacy and Business. In a world of prostitutes, pickpockets, henchmen, assassins, smugglers and politicians, New York is the hometown of 5 of the most famous mob-families in history. You start of as a low-level gangster and have to work your way up with a big family, lots of weapons, money...
"Don't Call Us..." is an exciting peek into the complexities of the world of entertainment. You compete with one or more players to be the first to win the five "points" of the Game Star, OR to earn $1,000,000 as an actor. You prepare for jobs in the industry by taking lessons, getting 8x10 glossy pictures, joining the Screen Actors Guild, finding an...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
Cave Calamities is an expansion for Don’t Starve: The Board Game that takes you deep into caverns and ruins. Down here you’ll encounter strange new monsters, explore underground biomes, and uncover Thulecite — a rare resource that you can craft into powerful items, useful both in the depths and back above ground. This expansion also introduces two new...