Destruction of Army Group Center: The Soviet Summer Offensive, 1944, is a simulation on a corps/division level of the Russian Summer Offensive of 1944 on the Eastern Front (Operation Bagration). Historically this offensive destroyed one entire Nazi Army Group, and prevented large transfers of men and equipment to the newly formed Western Front where the...
This new version of Destruction of Army Group Center is a thorough redesign, by Ty Bomba, of the game originally published by old-SPI in the early 1970s (in S&T#36). The campaign under examination is “Operation Bagration,” the Red Army’s summer offensive of 1944 during which they destroyed more German manpower and equipment than had been lost at...
Detectorama takes place at Village Green, a small town in South England where there is a curious interest in metal detecting. The Royal Society of Detectorists is organizing an exhibition to introduce this interesting hobby, so the Board has asked its members for a big collection of finds to fill their showcases. This demand has energized the entire...
Wrath of the Northmen is the first supplement for Burn & Loot, the historical miniatures wargaming rule system for Medieval Era. In this book you will find a brief history of the Viking, a comprehensive map showing all the Viking's raid, the rules you need to field your new Armies, plus new Scenarios and rules for a Campaign in the Viking period. The Army...
The gameboard is your battlefield. You have a fleet at your disposal including a battleship, cruisers, submarines ... Your mission: protect your flagship and capture your opponent's flagship. Once the ships are in place advance them. When you're one space away from an enemy you must attack if your ship is strong enough (see Category groups). If yes...
The Devil at the Helm is a set of miniatures rules for naval warfare in the ironclad and pre-dreadnought eras. From the introduction: "The years between 1850 and 1906 saw immense changes in naval warfare. "From lines of stately three-deckers, the great powers' fleets changed to a multitude of armoured warships, each unit of which represented a pinnacle of...
An easy to learn, fast-playing (1-4 hours) card-driven game for two players. The play map covers the historical French battlefield geography. The 300 counters and markers represent the historical units and incidents involved along with chits that determine initiative and order choice. These company sized units move using 180 meter hexes. The game is unique...
"Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. Scenarios; Major Battle scenario Assault on Devil's Den Assault on Little Round Top Optional game rules such as off map...
The Devil's Horsemen is a simulation game of the battle of Liegnitz (Poland), between the Mongol Empire and the combined defending forces of European fighters. Desktop published containing an 11" x 17" color map, 285 color paper counters (to cut and paste), played an indeterminate number of turns until one side achieves Victory. NOTE: This game uses the...
"The Mongol War Machine in the 13th Century" - Volume X in the Great Battles of History Series (GBoH). (from GMT Games website:) The Great Battles of History series is back with Devil's Horsemen, an examination of the military tactics of steppe tribe warfare, as immortalized by the mighty armies of Genghis Khan and the Mongols. The game focuses on cavalry...
On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being led by the cannons of...