Destination: Normandy is a two-player, introductory historical strategy game that covers the Normandy campaign from June-August. Intended for those new to the hobby or for those wanting a very quick, easy to play game between other games or for a tournament. 1 8-1/2 x 11" game map w/large hexes 1 8-page rulebook, filled with color examples of play 1...
The space agency has a plan to reach the Moon, for which it has contracted several Flight Directors. As a player you're one of them - you must form a team and get as much notoriety as you can by exploring space. You will replicate the space race: from the launch of the first unmanned probes until the arrival of man on the moon. Each of these milestones...
Hex-based simultaneous-move wargame based on destroyer (and an occasional light cruiser) actions in the 20th century. By the same designer and uses the same system as Ironbottom Sound. Gunfire is figured in factors, and an ordered-pair dice roll determines number of hits based on factors firing and range. The location of each hit is then determined by...
Two to eight drivers find themselves in an arena, each aiming to wreck his opponents' vehicles. Each turn, players program one action token and one movement card, which are then revealed and resolved in turn order. (Unless you played your "1st Player" one-shot action token to get out of a hellish situation -- or take advantage of a once-in-a-lifetime...
Destruction of Army Group Center: The Soviet Summer Offensive, 1944, is a simulation on a corps/division level of the Russian Summer Offensive of 1944 on the Eastern Front (Operation Bagration). Historically this offensive destroyed one entire Nazi Army Group, and prevented large transfers of men and equipment to the newly formed Western Front where the...
This new version of Destruction of Army Group Center is a thorough redesign, by Ty Bomba, of the game originally published by old-SPI in the early 1970s (in S&T#36). The campaign under examination is “Operation Bagration,” the Red Army’s summer offensive of 1944 during which they destroyed more German manpower and equipment than had been lost at...
Detectorama takes place at Village Green, a small town in South England where there is a curious interest in metal detecting. The Royal Society of Detectorists is organizing an exhibition to introduce this interesting hobby, so the Board has asked its members for a big collection of finds to fill their showcases. This demand has energized the entire...
Wrath of the Northmen is the first supplement for Burn & Loot, the historical miniatures wargaming rule system for Medieval Era. In this book you will find a brief history of the Viking, a comprehensive map showing all the Viking's raid, the rules you need to field your new Armies, plus new Scenarios and rules for a Campaign in the Viking period. The Army...
The gameboard is your battlefield. You have a fleet at your disposal including a battleship, cruisers, submarines ... Your mission: protect your flagship and capture your opponent's flagship. Once the ships are in place advance them. When you're one space away from an enemy you must attack if your ship is strong enough (see Category groups). If yes...
The Devil at the Helm is a set of miniatures rules for naval warfare in the ironclad and pre-dreadnought eras. From the introduction: "The years between 1850 and 1906 saw immense changes in naval warfare. "From lines of stately three-deckers, the great powers' fleets changed to a multitude of armoured warships, each unit of which represented a pinnacle of...
An easy to learn, fast-playing (1-4 hours) card-driven game for two players. The play map covers the historical French battlefield geography. The 300 counters and markers represent the historical units and incidents involved along with chits that determine initiative and order choice. These company sized units move using 180 meter hexes. The game is unique...