Combat is a set of wargame rules for World War II, inspired by several other rules such as Rapid Fire, Bolt Action, and Flames of War. The main objective is to provide an easy-to-learn regulation, but don’t forget the realism and historical accuracy. Main features: 1 - Rules developed for different scales, from 6mm to 20mm, at Squad level. 2 - Valorization...
A set of simple, fast, & furious World War II combat rules with features like: Minefields, Weather, Commanders, Snipers, Engineers, Paratroopers, Commandos, National Abilities, Flamethrowers, Mortars, Artillery, Tanks, Aircraft and more. Multiple foot figures per base. Vehicles require no basing. D6 based system gameplay. IGOUGO turn sequence. Four...
World War II company and battalion level infantry and armour miniature wargame. Intended for micro scale gaming. Your basic infantry stand has four figures on it and each vehicle represents one tank or truck. The turn has several phases in it typical of the "old school" gaming of the early 80s. The rules include air power, engineering tasks and weather to...
This game is a tactical game that reproduces modern armored combat after the 1980's. The units are tanks, infantry, and helicopters. Each unit is one vehicle or platoon. The Advanced game adds more rules. The represented countries are Japan, the United States, Britain, West Germany, the Soviet Union, and Israel. The game can be played by 2 persons and up...
"Preparations" Next to start the first game, you have to carefully remove the figurines carved in cartons, which are then inserted in the transparent base. Each participant chooses prpopria figurine. All figurines are placed on the starting. "Goal of the game" The aim of game is to get there the first to finish with your cards. "Rules of the Game" The...
From the Publisher: our games explore the major battles of 1806-07, where the French Army encountered two different opponents with different capabilities, from the leadership-challenged Prussians in Thuringia and Saxony to the chaotic battle conditions in winter against the Russians. Based on OSG's Special Studies, which provide a turn by turn narrative of...
MetaHistory #3 - A set of naval miniatures rules. From the packaging: Command At Sea is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander of a ship or task group with a mission. You plat the moves, you fire the guns, you assess the damage. And it...
The First Part of the Mediterranean War - June, 1940 to July, 1941. Contains Scenarios: First Blood, Bagnolini vs. Calypso Action Off Calabria (Punta Stilo) Cape Spada Ajax and Convoy MB6 Rainbow's End (Brit SS vs. Italian SS) The Taranto Raid Otranto Straits The Fight off Cape Teulada The Inshore Squadron at Bardia Operation Excess The Vega Incident...