Description from the publisher: Combat Patrol: World War II is a set of rules for WWII miniatures skirmish game involving two or more players. Combat Patrol is an exciting set of rules that allows players to focus on the game instead of the rules. Combat Patrol is a unique card-based miniatures game. The unique Double Random Activation mechanism provides a...
Provides a comprehensive set of rules for skirmishes set in World War II. This supplement provides guidance for adapting the rules to the unique conditions and tactics of fighting in the South Pacific. The Japanese began the campaign with elite forces at high morale. US Marine forces also began the campaign at a high level of training and morale, while...
Combat Team Command is a set of miniature wargame rules that allow players to take on the role of a battlegroup commander in charge of a combined arms force using small scale miniatures such as 1/300, 1/285, 10mm or 15mm. The rules provided in this book deal primarily with the cold war period, notably a hypothetical third world war during the 1980s. The...
"Combat Team: The Captains' War" is "an interactive exercise in company level command in battle written by John F. Antal, a lieutenant colonel in the U.S. Army. The book includes a foreword by Lieutenant General Tommy Franks. A pair of six-sided dice are required to play this solitaire game which is a variation on the Choose Your Own Adventure game book...
Combat is a set of wargame rules for World War II, inspired by several other rules such as Rapid Fire, Bolt Action, and Flames of War. The main objective is to provide an easy-to-learn regulation, but don’t forget the realism and historical accuracy. Main features: 1 - Rules developed for different scales, from 6mm to 20mm, at Squad level. 2 - Valorization...
A set of simple, fast, & furious World War II combat rules with features like: Minefields, Weather, Commanders, Snipers, Engineers, Paratroopers, Commandos, National Abilities, Flamethrowers, Mortars, Artillery, Tanks, Aircraft and more. Multiple foot figures per base. Vehicles require no basing. D6 based system gameplay. IGOUGO turn sequence. Four...
World War II company and battalion level infantry and armour miniature wargame. Intended for micro scale gaming. Your basic infantry stand has four figures on it and each vehicle represents one tank or truck. The turn has several phases in it typical of the "old school" gaming of the early 80s. The rules include air power, engineering tasks and weather to...
This game is a tactical game that reproduces modern armored combat after the 1980's. The units are tanks, infantry, and helicopters. Each unit is one vehicle or platoon. The Advanced game adds more rules. The represented countries are Japan, the United States, Britain, West Germany, the Soviet Union, and Israel. The game can be played by 2 persons and up...