This is a car racing game. The first player to complete a prior agreed upon number of laps wins the game. Each turn, each player moves the spinner two times. The first spin determines the the number of spaces he can move his car. The second spin results in an event, that can influence his movement or allow him to draw a card. The players start with 6...
"Carrier: The Southwest Pacific Campaign - 1942-1943" is a solitaire wargame simulation of both historical and hypothetical carrier battles in the Southwest Pacific Theater during the hotly-contested naval campaigns of 1942 and 1943. As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the...
"Carrier Battle: Philippine Sea" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control...
Carrier Battle! South Pacific 1942 is a game that recreates the battles between the Japanese and American navies in the South Pacific during the first half of the Pacific War, at the tactical and operational level. The game features the warships of the Japanese and American navies that were active in the South Pacific, each represented by a single counter....
My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focused on the larger capital ships. Carrier Strike at Dawn has a number of different "Mission types", one of which is large surface ship combat in daylight, there are changes from WW1 but not...
The year is 1942 and the Japanese navy is on the offensive. With American naval units heavily depleted after Pearl Harbor and the Battle of Coral Sea, the Imperial Japanese Navy is seeking to strike a decisive blow and consolidate their hold on the Pacific, a prelude to further expansion for the Empire of Japan. “Battle of Midway” is a turn based game of...
A set of fun rules for the Indian Uprising based on a no-dice mechanism, aimed to bring the fun and suspense back into war gaming. These rules attempt to allow players to recreate the open warfare and horror of the 1857 Indian Uprising in a way to emphasise the role played by the Gentlemen and officers of the period. They will need to take control of the...
(from GMT website:) The Ancient World system moves to the Punic Wars, the greatest event in the ancient world and a true turning point in history. Carthage concentrates on Punic events that take place in Carthage/Africa as well as Sicily, with the main scenario being the massive First Punic War. Building on the popular mechanics and systems of Rise of the...
Carthage: The Roman Wars is the first games of UGG's Ancient Battlefields game series. Carthage: The Roman Wars is a unique historical game, which allows players to play stylized battles of the ancient times. The focus of Vol I is on the 2nd Punic War. As part of the game system you will experience with the tactical depth in fights, the historic terrain...
Cartoon is a 3 players simulation boardgame of a cartoonish situation. The players are a dog, a cat and a mouse - each one a pwn moving on the squared-grid map of a house with garden. During the 61-75 turns of the game, the dog will try to put the cat KO and keep order, the mouse witt try to put the cat KO and stay in the kitchen as long as possible, and...
From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both. Across endless steppe, in the blazing sun and freezing cold, the Axis legions...