Every football game tells a story. The underdog claws back from a big deficit to force Overtime. The favorite destroys the competition. Two evenly matched teams trade lead changes back and forth in an epic tug of war. Welcome to Breakaway Football: Red Zone where these stories develop quickly like a TV highlight package. The Red Zone expansion set allows...
publisher's description Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War. After decades of patient diplomacy, Beijing's new navy could offer military options for finally asserting...
South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an...
Breakout: 1st Panzer Army allows one or two players to examine the operational possibilities inherent in the battle between the Soviets and Germans that occurred in the northwest Ukraine during March and April 1944. Each full turn represents three days. Each hex on the map represents 4.2 miles (6.8 km) from side to opposite side. Designer: Ty Bomba....
"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better)...
Breakpoint is a cooperative tactical board game for 1–4 players, set in a harsh post-apocalyptic world. The game emphasizes precision, planning, and team coordination as players face a series of increasingly demanding combat waves followed by a final boss encounter. Combat in Breakpoint is entirely deterministic: the game uses no dice and no cards....
A fast and brutal skirmish system, designed around quick and engaging gameplay. Brethren is designed to be Fast, Fun and Ferocious. The rules have been designed in a way to allow wargaming on a tight schedule. Like many others I struggle to get opponents and games in while juggling everything else in life. Through playtesting the True Skirmish Mode...
Rather than being a plate-appearance-by-plate-appearance statistical simulation using real players' statistics, like Strat-O-Matic, Brett Ball is a pitch-by-pitch tactical simulation using archetypal players for each team's lineup. Each team's lineup consists of an identical selection of 9 batters falling into one of five broad categories: high average...
This game has been designed after extensive research on the Brexit process for my PhD. It aims at simulating as closely as possible while remaining a rather simple (yet big) boardgame the various power shifts that we saw in 2019. (A playtest held a few days before the 2019 general elections saw the Tories win an absolute majority and getting rid of their...