In "Barbarians" one player plays the role of a great Roman Emperor ruling the Roman Empire in the period that goes from its apex to its fall, facing the invasions of Barbarians controlled by the other players. The barbarian players act as Attila, Alarico, or other great Barbarian leaders, looking to spread their population over the rich Roman territories...
Barbarians recreates the situation along the Rhine-Danube frontier of the Roman Empire in the years 70 BC to 260 AD. The game has 32 scenarios which can be played solitaire or by 2 players. Some scenarios can be adapted for play by 3 or 4 players. Scenarios range in playing time from 2 to 20 hours. It has an 8 page rulebook and is a straight forward...
Brief as in both speed of play and File or Case or ... Dossier. :) VERY small footprint Barbarossa game. Like Philip Sabin's classic Eastern Front, only **3** hexes from Warsaw to Moscow, although a different configuration of those. 4 2-month turns, basic hex and counter dice-resolved combat odds system. But lots of combat options including Pressed Attack...
From Panzerschreck Magazine #3 (Fall 1999). Barbarossa Campaign (solitaire, strategic level WW2 east front). Components: 8.5" x 11" map, 186 counters, Economic Display, Reference Sheet, Initiative Index Track, Time Record sheet, 30 Event cards, 51 Economic chits, rules. Description: The player (Axis) launches "Operation Barbarossa" in this strategic level...
FREE print-and-play VERY fast and family&friends simple/introductory point-to-point game of the Nazi German invasion of Soviet Russia, plays in 40-50 minutes. Designed as a solitaire game, but as good if not better with live Russian player. Large, 3 (army group) player team 3-piece map table size or small single player(s) 11x17/A3 map (and smaller pieces)...
Corps to Army level, 36 mis/60 kms per hex, 20-day turns, no Finnish front. Russian units start face down, and there are 3 different order of battle possibilities: 1. Historical - 3/6 chance, as I remember. 2. From Budyonny's Stables - 2/6 chance: What if the Bolshevik traditionalists *had* completely overthrown Tukhachevsky's modern, mobile doctrine *and*...
"Barbarossa: Game of the Russo-German War 1941-45" On 22 June 1941, the German Wehrmacht invaded Soviet Russia in an operation code-named Barbarossa. Barbarossa is a Strategic level, two-player, Corps-level board wargame simulation of the four year struggle of the East Front War in the Soviet Union. The Axis Player takes the role of the German High Command...
GMT's fifth epic game in its award-winning series of east front games, Barbarossa: Kiev to Rostov. This is a two-player, or two-team, operational level game depicting the battles of the southern wing of the Axis invasion of the Soviet Union during 1941. This game picks up where an earlier game in this series, Barbarossa: Army Group South, left off. It...
My proposed successor to a Moscow-Campaign-scale/-type game, Barbarossa's Climax: Moscow 1941, available as a free print (off, assemble,) and play game at www.CoatneyHistory.com/BarbClim.htm . As relatively simple as it is, it is still a 4-player afternoon-and-evening - weekend - game. There *is* a system-introducing Battle for Tula subgame with it (like...