Mein Panzer is a core rule system for miniatures. The game is suitable for use with 1:285th, 1:300, 10mm (1:144), 12mm, to 15mm. This aim of the design is ease of play while preserving a historical feel. Periods from WWI, WWII, Cold War, up to contemporary are covered. Each tank model represents one single tank. Each Infantry stand represents a fire teams...
Microgame #3 in the Metagaming Microgames series is a board game of pre-gunpowder individual combat. On a hex map representing an arena, players fight it out with cardboard counters. Fighters are rated for Strength and Dexterity and can carry weapons and armors of various advantages and disadvantages. Included a 32-page booklet (4¼" by 7", or half-legal...
With Memo Mission, gamers can once again immerse themselves in the magical world of the Wizardry to the Power of Three game series. In the course of the game, they experience various missions, which they must complete in the correct order to obtain valuable crystals. In order to uncover the motifs sought on the mission cards in the correct order, they must...
Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
This postcard expansion contains one Memoir '44 battle scenario - Baraque de Fraiture (Parker's Crossroads) - December 20-23, 1944 - as part of the Battle of the Bulge. The postcard was created as a holiday season limited edition by Days of Wonder and made available via their website or FLGS. The scenario can now be viewed at Days of Wonder's Memoir '44...
In Memorias de Julio Verne, players work together to draw cards with Objects from the deck and try to remember which of the face-down Great Inventions they relate to. Players progress through levels of increasing difficulty, opening envelopes and adding new cards. Additionally, the game dynamics can change, adding Great Inventions to the deck and other...
Men of War (MoW) Rhodesian Bush War-Forward Together- Solitaire Tactical Book Wargame is designed to re-create modern low-intensity conflicts at the tactical level. MoW is an infantry-centric old-school hex and counter wargame system that mimics the nuances of modern small unit leadership, fire, and maneuver, primarily team and squad-based formations. In...
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...