This rule set is designed for the beginner or experienced war gamer who is looking for a realistic and fun game that can be played in less than 90 minutes. In these Pages as well as the core rules, you will also get optional advanced rules to make the game more interesting and add more friction, 5 historical scenarios for quick play and learning, a naval...
Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and...
Malbrough s'en va-t-en guerre, this set of table-top and campaign rules are designed to be used to represent the Wars of the Spanish Succession. The systems are adaptable to any scale between 2mm & 28mm. There are two elements to the game: A Campaign game using a set of playing cards and the resulting figure battle. The former will give the latter its...
The sweep of the red Sudanese desert, scattered with thorny trees and pierced by black basalt outcrops is the setting for this cinematic rule set. The whirling dervish, the fanatical Ansar and the lonely British foot soldier far from home are the combatants. With these rules, you can take the role of the British commander tasked by the Queen with...
A planet to be conquered, vengeance to be wreaked and glory to be won. That is the motivation of the commander of the Martian Punitive Expedition of 1901. With these rules, you can take the role of the British commander tasked by the Queen with taking the fight to the Cephalopod invaders of Earth. You have been given three Ether flyers and the best...
An ancient nation, a powerful military and thousands of fanatical anti-foreign Boxers are arrayed against a handful of troops from eight nations. The foreign legations are under siege and foreigners are being murdered. You have no choice, but to take the forces at hand, face the overwhelming enemy on the field of battle and either prevail or be...
You are the first Astronauts who will have to make Mars their home; for the time being at least. You must complete certain objectives set for you in each scenario and survive until the end of the game. A dice placement game that can be played solo or cooperatively in 30-60 minutes. You take the role of the astronauts attempting to complete one of the...
Mars: Code Aurora is a skirmish game that allows you to recycle any type of SF miniatures. The standard format is 25 points, which generally represents about ten miniatures per side. Here we offer a module adapted to lists reduced to 15 points. Your squads will therefore be smaller, with an average of six or seven miniatures. But this game mode is not just...