Feet First Into Hell is an easy to learn, succinct, squad-based sci-fi miniture skirmish game. It features unique orbital reinforcement rules and high customizability! Prepare to drop! Feet First Into Hell is designed to get you into the action as quickly as possible. FFIH is built to combine the dramatic action and tension of games with high...
All hell has broken loose. What was supposed to be a stealthed drop to exfil a VIP out of the ruins of Prios City on Illium IX has instead become a waking nightmare. Heavy ground fire destroyed half your descent burn vehicles in-atmo, and left the rest of your forces scattered and confused. Regroup your squads, locate your lost gear, and fight for your...
Cooperative Campaign Eight missions. Seven hours. Rescue Pyrrhos Station by fighting to secure the Damoklon Reactors, restoring the security forces, denying the hive-mind its endless supply of digital slaves, and more. With a high degree of flexibility—and four possible endings—each playthrough of Operation Phoenix is sure to play out uniquely....
Mission: NavSec has identified a rebel listening outpost on Elox-C hidden under the moon's ice. The Eloxi rebels are utilizing unknown recon technology to operate a campaign of sabotage and bombings against naval traffic with rapidly climbing casualties. You and your DROP team are tasked with descending to the surface and disabling by any means necessary...
封神:少年仙途 ("Fengshen: Young Immortals' Journey") is an American-style role-playing board game, structured as a 12-chapter campaign. After completing each chapter, players earn rewards that help their characters grow. Players take on the roles of four ordinary youths who are unintentionally drawn into the grand events of the Investiture of the Gods. As the...
Festung Schneidemühl 1945 is a strategic war game set during the battle for the Gate of the Pomeranian Wall between January and February 1945. Players command Soviet and German battalions, striving to achieve historical operational objectives. The game features a hexagonal map where each hex represents 400 meters of real terrain. The mechanics are based on...
Civilizations Collide supplement roughly covers the period of the Spanish Conquest of the 16th Century. This supplement is designed to allow the players to recreate battles both during the Conquest –and in the centuries before it happened. Optional and special rules are covered first, then weapons, figure and unit characteristics, and a couple of suggested...
Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are...
Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
A Solo Narrative Campaign for Fantasy Wargaming. The Vale is about to fall. A Greenskin horde surges through Blackspire Pass. The fortress of Ironhold lies in ruin. What remains of the realm must stand—or be swept away. You must take command, and test your fate. This is a supplement for the Fields of Fate system. A 4-Game Narrative Campaign Fight a...
The road ends at the treeline. Beyond it lies something older than the frontier. Something watching. Something waiting. The Wild Wood is a narrative campaign for Fields of Fate, designed around escalating tension, uncertain outcomes, and battles where victory is never guaranteed. This is not a campaign about holding the line, it’s about crossing it. Your...