Bring Guns to Bear (BGB) is a simulation of modern era (WWI & WWII) tactical naval combat. [All game files available below: Rule Book, Player Aids, Ship Database.] SCENARIOS AVAILABLE UNDER 'VARIANTS' FORUM. Simple rules are employed for fast play while still retaining the essence of ‘big gun’ naval surface engagements. Typically, up to 14 Individual ships...
There are new game mechanics for Flyers, Exotic Cavalry, Beasts of War, and Magic! This has the most robust Magic rules and Spell lists of any skirmish game with over 60 Spell effects and dynamic Magic rules to bring your games to life! New Traits – Over 275 new Traits to allow Players to create any Fantasy troop or monster type they can imagine! New Trait...
Contains 10 War of Independence Scenarios with full color maps and packed with high quality wargaming photos and stunning uniform paintings by the late Bob Marrion. 72 Pages The Assault on Dorchester Heights, 6th March 1776 Pell's Point, 18th October 1776 Bennington, 16th August 1777 Whitemarsh, 7th December 1777 Briar Creek, 3rd March 1779 Stono Ferry...
British Tank Ace: 1940-45 is a solitaire, tactical-level game by Gregory M. Smith that places you in command of a British tank during World War II in North Africa, Italy, and the European Theaters of Operation. You will make the tactical decisions a tank commander faces and control the actions of your crew while trying to survive. You will be assigned...
Broadside and Ram Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is: a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign...
The Balkan Naval War is a mini campaign covering the naval side of the Balkan Wars of 1912-13 in the Black Sea, the Aegean and the Mediterranean. The campaign has been written with LFG's Broadside and Salvo quick play rules in mind, but is adapable to any set of pre-dreadnought or WW1 naval rules. Also included is a brief history of the naval campaign, the...
Broadsword - Wargame rules for Medieval Battles - Minatures Rules The rules are a spin—off from Royal Armies of the Hyborean Age (by Lin Carter and Scott Bizar) which embody a functional combination of systems that lead to a playable and accurate simulation of medieval warfare when played without magic Medieval battles were set piece affairs usually...
Broken Skies is a game for two or more players. A standard game will generally consist of 2-3 models per side. Players first choose the faction they want to play and select a force up to the agreed points value. When selecting your force, you start with selecting your aircraft. These may then be upgraded by adding pilot skills or aircraft upgrades. A...
I have great wealth – a spear, a sword and a fine shield to save my skin. With these I plough, I reap, I tread the sweet grapes and am called master of my serfs. -Hybrias, Cretan mercenary poet, 6th century BC Create your own mercenary captain, build a warband of about 10 soldiers, and undertake campaigns alongside or against your friends. Bronze Shield...
Tactical level wargame based on Japanese space opera novel and animation, Legend of the Galactic Heroes. This game covering prelude battles of the Amlitzer campaign. Each players control one star fleet belong either Galactic Empire or Free Planets Alliance. Each unit represent group of one type of space warship. The units organize to certain divisions...
Brutal Quest is a fantasy narrative skirmish game, built on the Planet 28 rules engine. Brutal quest is designed to provide you with a set of simple wargames rules, allowing for fast and exciting games of miniature combat with warbands of kitbashed characters. These rules can also be expanded with the in-depth campaign and narrative systems included...
Buccaneer Heroes is a sandbox pirate Print & Play game for 1–6 players, playable solo or cooperatively. Each round, players roll three dice: one determines movement, while the others dictate how much plunder is gained and which faction can be attacked. Players can visit settlements, trade, upgrade ships and crew, explore pirate dens, complete missions...