The players meet to plan their city. Each one looks for the welfare of the citizens but, at the same time, wants to reach his secret agenda goals. In each turn the players vote for or against some city planning proposals or put forward a new proposal. Once a proposal gets 13 votes the players determine whether the proposal is passed or rejected. But in the...
Leave your moral compass at the door and find out what your friends think of you with this outrageous game that’ll get you naming and shaming! Players take turns to read out a card with a “Most likely to” or “Least likely to” scenario, then vote on which player they think best fits that description. Discover who needs to rethink their life choices in this...
This is one of the eight games built on a flexible and unique modular game design that makes playing numerous games with a set of shared components possible and sold in a boxed set. As a seasoned traveler, you reap unforgettable experiences around the Continents. While you enjoy visiting places with spring-like weather, islands surrounded by turquoise...
Can You Predict the Trends of Your Friends? Here’s a party game that tests your ability to stay with The Mainstream. Players use their voting wheels to register secret votes on poll questions. The object is to select the most popular choice and stay in The Mainstream. After revealing their answers, players who are not in The Mainstream get a strike. First...
You and your friends are walking in the desert. Suddenly you step on an object. You take it up from the sand and shout: “I found a magic lamp!” All your friends look at you cleaning the lamp from the sand when a small blue genie appears out. “Finally someone found me!” The genie says. “Do I have three wishes?” You ask. “Ehm ... not exactly ... all of you...
Description from the publisher: Triggers is a card game designed to provoke animated discussion among friends. Players win point by accurately predicting how others will vote on controversial subjects. Get ready to check your privilege with questions like, “Is it OK to punch a Nazi?”, “Pineapple on pizza?” and “Is climate change an urgent priority?”....
Triple Ha! is the game of cardboard credit rating agencies. Introduce yourself in the big circus involving states, rating agency and crisis phenomena! Each player takes charge of a State and starts with a more or less average (of course, Italy is worse off than Germany to start) notation. The State card is used to record scores. Each turn, one of the...
In Trix, you're trying to get other players to guess particular words while giving them only two words as a clue — and preferably only one! Lay out nine cards on the table: three person cards (blue), three action cards (red), and three place cards (green). Look over the cards, secretly choose three of them, then give players a one- or two-word clue. If you...
It’s a classical ethical problem: A trolley is hurtling towards a junction. On one side, an astronaut and five lawyers. On the other, the oldest person in the world and a 3-legged dog. Which direction do you send the trolley? Prove you’re the greatest philosopher of all time by presenting the other players with divisive hypotheticals. In Trolley Problems...
Troquons! is a game of bartering. What the name doesn't tell you is that it allows you create mean, stupid, brilliant or dumb maxims and proverbs. Thanks to Troquons! you'll get morally subtle gifts, capable of summarizing life in several strong images. But watch yourself, you risk every moment looking like an absolute idiot. Deeply cerebral or a medical...
The Trouble with Rose is a co-operative story telling game with role playing and hand management. Players can collaboratively build a world, use an existing setting, or select one from a number of play sets. Components: A standard deck of playing cards and a set of double six dominoes are required for play. Note taking materials for player created worlds...
Players attempt to best anticipate how others perceive them. Each round consists of several private votes on who best fits a particular question. Once the votes have been entered, players guess at the number of votes they received for that particular question. The better your estimate, the more points you make. The winner is the player who best understands...