Chiron is a chess variant that accomplishes finitude by some very unique but also surprisingly traditional means, instead of strange and obscure mechanics, fairy pieces combine with shogi-style drops to create a finite and drawless experience. this is because all the pieces in Chiron fundamentally progress as the game continues despite having both forward...
In this game, each player manoeuvres a fleet of helicopters and a fleet of jeeps (equipped with AA guns), trying to gain air or ground superiority. That is to say, you win by wiping out all of your opponent's choppers or all of his jeeps. A d3 indicates how many pieces you will move, and a d6 how far each one will move. Choppers move on the elevated "air"...
Chummy consists of two games: Chummy Chess and Chummy Checkers. Chummy Chess can be played by two or four players on the same circular game board. Each player commands a complete set of traditional chessmen. The chessmen are moved in a manner similar to traditional 2-player chess. While the original theme of chess has been maintained, Chummy adds several...
"This game is played by two people. One commands the northern forces, the other commands the southern forces. It is up to you as one of the commanders to develop the strategy and make the decisions which will give you the best chance to win. The course of the war is in your hands. At the beginning of the year 1863, the Confederate and Union armies were...
Claustro is an abstract two player game, with super simple rules (goal, movement, capture) like many others, but it has a twist on the capture mechanism that makes it engaging, thoughtful and fresh. Captured pieces are not removed from the board but must be placed back on the board by the player that captured it. This simple twist make the game hard to...
In this chess game, Sun and Moon are leading a war against each other, with the help of the five elements planets (starring Mars for the fire, etc). Using an unique mechanique of capture and respawn, based on the asian theories about cycles of elements (very famous in chinese medicine for example), this game born in Vietnam purpose a deep strategical...
The coins in the vault are getting restless because no one is using them anymore. They have decided that they need to find out, once and for all, which is better: Heads or Tails? The Heads and Tails get into position to battle against the other team - but only one will remain as the ultimate champion —description from the publisher A Print & Play game that...
An abstract strategy game similar in ways to the classic game of Checkers but with one important difference: you can capture your own pieces. Described by some as "a knife fight in a phone-booth" due to the size of the board, this game rewards carefully setting up the board in such a way that you trap your opponent into making undesirable moves. Are you...
A colorful Abstract Strategy game for 2 players where each piece move differently based on their colors. Game rules: You may only move one piece per turn. Instead of moving you can swap one of your pieces on the board with one from your reserve, of any color, regardless if it matches the square that piece is on. Your turn ends immediately. Each piece may...
In Conflict, players move various military miniatures around a symmetrical game board in an attempt to either invade the home space of an opponent or capture all of his/her units. This game has a game board, two d6, a set of rules and 48 miniatures. The miniatures are divided into sets for each colour, consisting of 2 airplanes, 4 artillery, 5 battleships...
The game board is similar to Ludo with four bases and a cross-shaped playspace. Capturing is done when a player's piece lands exactly on a space occupied by an opponent's piece. The player's piece then moves together with the opponent's piece and brings it back to base. The capture is then complete. If a player lands on a space occupied by an opponent with...
Contrabando is a strategy game for two players. The player who moves the smugglers wants to get their pawns across the border (line in red and white). The player who moves the tax guard and the dogs, pretends to arrest as many smugglers as possible. The fiscal guard is positioned in the center of the third row (row with the red and white line), with his...