Think carefully about the letters you choose in this word game, because before you know it, the hangman will be colored in. With Galgje Junior, you can start searching for the hidden word right away, because you don't have to come up with it yourself! The letter master can choose one of the words that are tailored to the children's level. Galgje Junior is...
A word card game made in celebration of the centennial of Chicago's founding in 1833. It has 54 cards: 1 rules card, 1 joker, and 52 letter cards -- the complete alphabet in both red and black. Each letter card also has a picture from Chicago's history or architecture; the joker, which is a wild card, shows Mrs. O'Leary's cow. There are rules for two...
"As Interesting as Radio Itself. Rules For The Three Great New Cards Games Broadcasting, Radio, Radio Junior (For Children.) Easy to Learn. A Riot of Clean, Fascinating Fun. The Best Family Game in Years. For Adults, For Children, For Parties. Everybody Likes Them." A custom card game consisting of a sleeved card box, a 16 page rules booklet, and 48 cards....
A very early word game, somewhat like 5 card draw poker without the wagering. There are 48 letter cards; 5 are dealt to each player, and each in turn gets one chance to discard any number of cards and receive an equal number from the deck. Then hands are scored: 3, 4 or 5 points for a 3, 4 or 5-letter word; -1 if it's a plural that ends in 'S'; +10 for...
A crossword card game of the late 1930s, that also includes rules for several other games, a few of which were not seen in its competitors. The deck has 54 cards: 2 "Sub" cards which act as wild cards, and 52 cards with a letter and its value on each. Rules for 8 games are included: 1. Crossword Game: Deal 10 each to 2-4, 7 each to 5-7 players. In each...
A rummy-like word card game. The deck of letters has 5 of each vowel (with red ink front and back), and 4 of each consonant (blue ink); plus a blank card, presumably used to replace a missing one. The vowels and consonants are shuffled into separate piles; 5 vowels are dealt to each player, and 7-12 consonants. In a turn, a player tries may spell word from...
In a world where the power of gemstones drives everything, they are not just beautiful objects but possess immense power that can control nature and the world itself. These gemstones are divided into seven main types: Ruby of Fire, Sapphire of Ice, Emerald of Wind, Garnet of Earth, Amethyst of Darkness, Topaz of Light, and Diamond of Time. Gemmage Festival...
Get Stacked! is a blend of wordplay and dexterity with a layer of stack-tics! An innovative blocking and bonus card system ensures that every turn matters. On your turn you will be making a word using exactly one letter from the 'letter pool' and any that are available on the 'stack'. Once you’ve made your word you will be placing your letter from the pool...
Ghost is a classic word game wherein one player provides a starting letter, the other adds a letter, and so on until either player completes a word, or one player challenges the other, claiming that the sequence so far is part of no legal words. A variant, Superghost, allows for letters to be added to either the start or end of the existing sequence. The...
Gift Words is a friendly but challenging word rummy game. When one player adds a letter to another player's word, they both score. There is also an advanced version where players get replacement letters when they expand words or make long words for themselves. The basic and advanced games are for 3-6 players. There are additional rules for solitaire, and...
The Go Words deck has two colored suits, pink and dark gray, and each suit has 27 cards, one for each letter of the alphabet, and a blank (wild) card. Each card has a point value between 1 and 10 depending on the letter's frequency, the blank being worth 0. Each card also has a line drawing, typically of something starting with its letter (e.g. Apple...