A semi-statistical replay game allowing gamers to replay entire tournaments or individual bouts. Historical fighters are rated for Boxing Quality, Knock Outs For and Knock Outs Against, and Fight Quality. With just a couple of dice rolls players can determine a KO or points victory with the Basic Game. Or they can go round by round, blow by blow, the dice...
The nobles come to your court to enjoy the fineries you offer, and you will use them to better the county. In Nobles, you control the fate of your lands. Using the abilities of the Nobles in your audience, you complete Events. Each Noble offers two different abilities: one at the beginning of the turn, and one when they are discarded. Each Event requires a...
This solitaire game is a fan-fiction re-imagining of the story that unfolds in the comic Tales of the Teenage Mutant Ninja Turtles, volume 1, #2, “Nobody’s Fool”, published by Mirage Studios in July 1987. It consists of a 54-card deck, and it is free to print and play. Take on the roles of the four ninja turtles and their unexpected ally, “Nobody”. Break...
In this peaceful flip-and-write game, players aim to lure different kinds of moths into their garden. Whoever manages to meet the delicate needs of each moth species and creates the most diverse habitat will score the most points and win the game. Players earn victory points by marking squares on their garden sheet and playing moth cards from their hand....
Nomads of Vantia is a family strategy game about travelling by campervan through a changing route toward Vantia. Players choose their path through different locations while managing limited resources needed for the journey. At each stop, players face different opportunities and decisions: they can manage and exchange resources, experience adventures...
Non Gratus Rodentum (also known as Tunnel Rats) is a solitaire dungeon crawl where you generate and explore Vietcong tunnel mazes during the Vietnam war, rolling dice on the tables provided and drawing an abstract representation of the tunnels to explore, fighting enemies and avoiding traps. The game, that comes as a pdf, can be played as a campaign in...
The Normandy landing was one of the largest amphibious attacks in history, carried out by the Allied forces during the Second World War Light solo wargame that places the player in the role of the Allied high command during the early stages of the landing. —description from the publisher Lo sbarco in Normandia fu uno dei più grandi attacchi anfibi della...
You are a Jarl in charge of a Viking Voyage into the Northern Territories. Your goal? To seek fame and fortune in the eyes of your people and your Gods. To do this? Conquer all of the northern towns and fortresses. Northern Voyage is the 2nd game in the “Point Ops” Wargame series. The first game in the series was Blood & Gold, a pirate-themed wargame....
Introducing Northwest: Campfire & Solo Expansion - the brand-new expansion that adds two exciting new ways to play, each offering a unique twist on your journey through the Pacific Northwest. Telling stories around a campfire is part truth, part myth—and the Tale Cubes bring that spirit into the game. These cubes let players embellish or create parts of...
Mileva has decided to go on a route around Spain to explore its different provinces, autonomous communities and autonomous cities. We will join her to learn geography in a fun way and practically without realising it. Accompanying our friendly owl on her journey, we will try to be the first to reach four destinations from among those that arise during the...
You are Ellen Ripley, the last survivor of the spaceship Nostromo. There is an Alien onboard hunting you and you must finish a few things before abandoning the ship. In this solo game you have to finish 3 Missions on 3 different Locations to win. Game is consistent of 54 cards split into: Mission Items Special items Locations (Missions) Close Call cards...
September 1942. The German Sixth Army is advancing through Stalingrad. Your battalion holds five street blocks of rubble, steel, and broken concrete somewhere between the factory district and the river. The Volga is behind you. There is nowhere left to go. Stavka has sent orders. They make no sense. You should follow them anyway or maybe not at all and...