Cosmic Voyage is a 1-4 player cooperative game where players must work together to bring their stranded spacecraft home safely, navigating a dangerous galaxy of hazards and alien threats. As a team, players explore the dangerous discovery zone - an ever changing and partially obscured grid of cards, carefully choosing where to explore to undertake the...
Cosmos Breakers is a 4X space game set in a dark, retro sci-fi universe. Players explore a hostile galaxy filled with unknown systems, dangerous factions and ancient mysteries, shaping the rise and survival of their emerging Clan through each decision. The core of the game focuses on fleet management and evolution, featuring a construction, upgrade and...
Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their...
As the Count of the small territory of the Nine Estates, you must build up the county into a powerful economic and cultural center. However, limited nearby resources force you to make difficult decisions. Can you earn the favor of the King? Count of the Nine Estates is an 18-card reimplementation of Count of Nine. Search your land for resources to build...
County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses, graveyards, road...
This is a first Era project tile. It grants 2 GP for each house located in halls with gold veins, and 1 VP for each workshop located in black halls. The tile is shown in the rulebook as one of the six first era project tiles, but it's not actually in the core game. Instead, the core game has a tile providing 2 GP for each house located in halls with...
In Cover Your Asps, players navigate the newly discovered Egyptian temple of Ombi Quadi to collect the treasures hidden within its inner chamber. Cobra-like snakes called asps are the guardians of the temple. Asps are ready to attack from myriad snake pits. These pits are surrounded by quicksand, which is impenetrable by foot. Use planks to build platforms...
If you were able to survive this scourge and still have air in your lungs, try playing this challenging 40-day quarantine print & play game with strategy and patience. The game is very simple. You will start a quarantine due to the coronavirus and you must take care of yourself. During the game you must acquire food to live every day. You must get money to...
In 2007 we published COWBOYS. It was a very popular title and sold out. Now in 2020 we are Kickstarting COWBOYS II - Cowboys and Indians Edition, in all its 6 shooter glory. Cowboys II is a NEW game based on our original Cowboys game. This is an all new game with more Cowboys AND Indians ! COWBOYS II has larger reconfigured 11 x 11 mounted boards, new game...
Cozy Cat Cafe is a tile placing game and players need to strategically place their cats and furniture in the right position to entice the customers and gain extra points by bringing ambience into the cafe. Players will compete to be the first to attract big spenders, shake things up by activating cat abilities and pull off perfect combos to transform their...
In The Cozy Hut, you build a secluded hut deep in the forest and spend several months there, leaving behind the troubles and burdens of modern life. Long ago, the writer and philosopher Henry David Thoreau did the same: he lived alone in the woods by a pond called Walden for two years, two months, and two days. With his own hands, he built a small hut...
Crack the Code is a limited communication, co-operative puzzle game in which players form a hacker team that tries to build a piece of code before they run out of moves and their program is terminated. Players can see the marbles in front of their teammates, but they cannot see the marbles in front of themselves. Using a series of action cards, they work...