Concealed is a print and play solitaire card game that you can enjoy at your own pace, whether you're just looking to unwind or you're in the mood for a bit of a brain teaser. Before the game starts draw 1 card and that will be your concealed card for the game. The goal is to fulfill the prophecy of that card by drawing and placing cards around your board...
In the future the engine that drives the economy is the operation of mines and it is Crystalon Celestia which is the most valuable mineral, thanks to its immense potential energy. The six great kingdoms of Infiniton have colonised Celestia Quasaris, an uninhabited planet where large quantities of this precious resource have been detected. Each kingdom...
In this solitaire roll-and-write game, you’ll become a conductor on the Underground Railroad, shepherding a party of self-emancipated fugitive slaves on a flight to freedom. Designer's note: These rules apply to the standard form of the game. The system is designed to support scenarios representing individual slave narratives. Each may modify these basic...
The Confederate Rebellion is a solitaire wargame (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios. In the solitaire game, the player controls the Union forces and the Rebellion is controlled by an AI. The game takes place over an...
This Campaign book has been created for the game Conflict Rising, and it will require the Conflict Rising rule book if one wants to play the different scenarios in the book. This fully illustrated campaign contains 10 scenarios that the players will play through, though depending upon how they do on some scenarios, others may be skipped. The book also...
After more than three years of development, Conflict of Heroes: Eastern Front - Solo Expansion is a solitaire expansion for Conflict of Heroes: Awakening the Bear. Instead of AI units being individually programmed as in some past games, AI units utilize a unique emergent behavior and agent-based logic. Each situation is evaluated and the AI implements the...
Conflicto is a fast-paced, procedural miniatures wargame. Every army is unique: generated by a seed string on the Alessar Games web app, no two forces are ever the same. Command your units, maneuver your legions, clash across dangerous terrain, and shape a story that changes every battle! Creative freedom, endless tactical possibilities, and a new...
Confusing Lands: Icebound Isles is a frosty standalone expansion to Confusing Lands that can be played on its own or combined with the original game for even bigger adventures. Step into a snow covered world where icy winds sweep across floating islands and frozen terrain reshapes the sky itself. Every card and even the box are dusted in winter...
From DecisionGames.com: The Congo, 1964 During the 1960s the newly independent Congo was the scene of constant warfare. Congo Merc is a solitaire game that puts you in the middle of that fighting with a task force of elite commandos. You conduct breakneck advances into the heart of enemy territory, seize critical objectives and, just as important, return...
In Conquer the Castle, you are the ruler of a powerful kingdom that unfortunately experienced an act of treason by 10 noble persons and their guards who have all locked themselves within the walls of a castle which you must besiege. Over 11 turns, you must fight multiple guards and try to take out as many nobles as you can using a regular 54-card deck...
Conquêtes ("Conquests") is a game of world domination and empire building. As generals leading powerful armies, you try to conquer the largest territory — but you must be prepared to fight because your opponents have the same goal. Each player starts with five cards in hand, and on a turn you take one of three actions: Draw two cards. Place a region card...
In the half-century after Columbus, small bands of daring Spanish adventurers conquered Central and South America, destroying the huge armies of long-established native empires in the process. Some won great fortunes in gold, while many others only died an early death. These men were The Conquistadors. In this partly card-driven, partly procedural game —a...