This expansion brings the Traders back out of the asteroid temples and introduces a host of new characterful NPCs at the local Trading Post. It includes everything required to integrate the new miniatures and terrain with the starter set, including equipment tokens, event cards and a mission booklet. The new narrative campaign in the expansion will see...
A collection of three games pulled from the design notebooks and older releases of designer Sid Sackson. In Cinema, players engage in light negotiation to create movies that will (hopefully) be big hits at the box office and during awards seasons. Players take turns being The Producer, soliciting items from other players to assemble films, matching...
In Corporation up to 4 players try to take control of the corporation by promoting their own men to the Board Of Directors, in the Boardroom at the top of the building, before their opponents. Initially conceived as Lawmakers; a highly abstract race game of a novel type in which the printed rules are immutable, but players manipulate the laws governing how...
Welcome to the Jungle. Be the first to build 9 cardboard animals to win the game. Make sure to build in the right "peeking Order" [PO] while trying to avoid evil cog animals. These cute critters are interesting to build using action points (cut & Paste) and cardboard values. Take your time to figure out the best animals to use as resources. A strong use...
Corsair Leader is based on the Hornet Leader II core game, but with some significant changes. The game focuses on the Marine F4U Corsairs in the Pacific. The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944. Also, the aircraft under your command center on the Corsair, but you also get to decide if you want to include...
Corvette Command is a strategic level solo narrative generating game giving you the chance to experience the worst that the Atlantic can throw at you while taking on the German U-boats. Your crew starts out raw and with basic skills which they get the opportunity to improve over the course of the campaign. Your mission is to protect the convoy from attack...
The evil mastermind Kronoxator has erased the hours of the Cosmic Clock! Space and time will collapse unless you repair the Clock. You also need to rescue the Time Jokers and defeat him before the Timer reaches 0! Cosmic Clock Solitaire is a fast, high-score solo game of hand management, multi-use cards and circular movement. Mostly built around the...
“The computer is going berserk, Captain! Our charges are exhausted, and we need to collect new ones, but the computers starting to spit out random code. I'm worried that it’s going to shoot us off the ship if we go to collect the new charges from the generators. This was supposed to be a simple delivery! Who designed this ship?!?!” Construct your ship...
The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing...
The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing...
Cosmic Run: Mission One is a solo space racing game that is included within Dr. Finn's Solo Strategy and Word Games Book (vol. 1). The game consists of a single sheet and requires 4 dice and a pencil to play. Although it is a solitaire game, multiple players can play at the same time to see who gets the best score. In the game, you are racing your ships...
Dr. Finn's Book of Solo Strategy and Word Games contains eight solo games that can be played in the book without cutting them out. Each game uses one sheet of paper and requires only 1-5 dice and a pencil. The book contains eight copies of each game, as well as a score chart to track your scores. The games are: Cosmic Run: Mission One Spell It Out Pen Pals...