The Vanquished Foe, designed by Pete Kerestan and published by Wee Warriors in 1977, is a simple fantasy wargame of dwarves or elves invading an orcish tunnel system. The map is made up of a number of square-gridded sheets and the counters are provided on additional cardboard sheets (they need to be cut out and mounted). Also included are a few pages of...
This is a simulation of the final battle between the forces of Good and Evil on the planet Venerable. The weaponry is akin to that used in 15th or 16th century earth warfare. A bit of Magic is thrown in occasionally and the units sport somewhat 'colorful' names, e.g. The "Foul" "Lowest of the Low" Fetor and the Sycophant for the forces of Evil AND "Khan"...
The 1978 release of Verdun, though based on the 1972 release from Conflict Games (designed by John Hill), is a completely new game with a new designer (Marc W. Miller). "Verdun: A Dagger at the Heart of France" is an Operational level board-wargame simulation of the 1916 German offensive that was supposed to "bleed the French white" in a single great...
'Verdun' is an operational wargame of the German attack on Verdun during the World War One. The game includes special rules for Demoralization, German flamethrower units, French fanaticism and Phosgene gas attacks. Contains 300 counters [From the back of the box] "In the winter of 1916 General Falkenhayn of the German High Command decided to knock France...
Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance...
A Victory Awaits: Operation Barbarossa 1941, uses a lightly modified version of the Series: Fierce Fight! game system. The game covers Operation Barbarossa from June 22 to mid-September. Game play features the same chit-pull mechanics used in AVL, with 10 ten day turns. Players can play either the full campaign game, or the Army Group North, Army Group...
A Victory Denied: Crisis at Smolensk July-September, 1941, is a two-player game that recreates the intense mobile fighting between German and Soviet forces in the Smolensk-Oblast during the Summer of 1941. By July of 1941, the German Army stood at the very door of Moscow. The Soviet forces before them had been routed and the path to yet another great...
A Victory Lost: Crisis in Ukraine, is a simulation of the intense mobile fighting between the Axis and Soviet forces in the southwestern USSR, from the completion of the Soviet encirclement in December 1942 to German Field Marshall von Manstein's famous "Backhand Blow" counterattack. The Soviet forces aims to trap and eliminate the Axis forces that are in...
June 1944, the Allies have finally opened the second front demanded by Stalin. The Red Army then launches the Bagration operation. Bringing considerable resources, over 2 million men and 4,000 tanks, it aims to liberate Belorussia. Taken by surprise, the German Army Group Center collapses quickly. The Soviets then advance 600 km in a month, causing an...
Viking Raiders or Vikings Knights of the Sea is both a self-standing game in it's own right and a companion game for Siege and Cry Havoc. On it's own Viking Raiders has four different scenarios. There are also two further scenarios which combine "Viking Raiders" with "Siege" and "Cry Havoc". Viking Raiders is a game of historical simulation during the era...