D-DAY portrays the Allied landings in France and the resulting drive to the Rhine. Play takes the form of 50 game turns, each representing one week of real time, during which the Allies must establish a beachhead, breakout, organize a Patton-like dash across France, and sustain 10 divisions across the Rhine in the face of heavy German opposition. This was...
What if you never get OUT ... of the bocage? ?? Our landing in Normandy and the battle in/through? the bocage. 10 10-day turns. Division level, except in a couple instances including Tigers! 8 miles per hex. Uses many mechanics from my NW Europe 1944. Allied air supremacy - tactical and strategic. Will the German player allow us to seize Cherbourg in a...
"DAMOS: Army Group Center" is a World War II wargame, issue 2 of the Barbarossa trilogy of wargames that can be combined together as a mini-monster. Each game by itself is a straight forward operational simulation of each theater, and all 3 games share the exact same rules allowing for easy integration. Units are divisions along with army HQs and some air...
"DAMOS: Army Group North" is game 1 of the Barbarossa trilogy of wargames from our new Destroy All Monsters Operational Series (DAMOS) that can be combined together as a mini-monster. Each game by itself is a straight forward operational simulation of each theater, and all 3 games share the exact same rules allowing for easy integration. Units are...
"DAMOS: Army Group South" is game 3 of the Barbarossa trilogy of wargames that can be combined together as a mini-monster. Each game by itself is a straight forward operational simulation of each theater, and all 3 games share the exact same rules allowing for easy integration. Units are divisions for the Germans and Division to Army sized for the...
Dark Stars is played on both the Interstellar and the Interplanetary level so as to place the full range of space exploration and conflict possibilities in the hands of the players. At the time we did Dark Stars, I played a lot of board games, but almost none of them SF because they were so bad. They routinely ignored pretty much everything having to do...
Dawn of the Dead (based on the classic 1978 horror film) can be played as a two-player game (humans vs. zombies), as a solitaire game, or as a cooperative game with two to four players controlling the human heroes. The game map represents the shopping mall from the movie. Cardboard counters signify the four human characters and randomly-sized groups of...
"De Bull Run à Appomatox"is a wargame on the American US Civil war, at two months per turn. Units are infantry, cavalry, raiders, artillery, steam/sail ships and ironclads. This wargame has been published in Vae Victis issue #36. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although...
Deadlock! is an abstract strategy game based off of WW1's battles along the Western front. In the game, the players' ability to understand the duality between simultaneous offensive and defensive operations is crucial for victory. Victory is achieved when a player breaks through the opposing player's defense and reaches their side of the board. Combat is...
Published in The Wargamer Magazine Vol.I, #23, this game covers the German operations called Fruelingswind & Morgenluft which led to the famous battle at Kasserine Pass in Tunisia in 1943. This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops even!) played on a single map. Units...
Decision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier entry in the popular Series: Battles for North Africa (3W) series, this two-player...