In Without our King: 2-4 rulers compete in a game of a strategic conquest and political maneuvering to seize control of The Last Kingdom, a once mighty realm on the island of Luminar. The Last Kingdom is thrown into chaos following the slaughter of the God King. The island of Luminar now witnesses the rise of warlords and zealots challenging established...
Witt incorporates the single piece movement and the jump and capture mechanism of checkers along with allowing players to jump their own pieces as in chinese checkers. There are multiple objectives that individually could be an agreed upon as a single win condition or in various combinations where all are needed to win. The possible winning objectives are:...
Wiz-Dom Roleplaying Game and educational tool that combines a kid-friendly fantasy game with problem solving. Wiz-Dom is playable as either a collaborative tabletop- or an online game, where players assume to roles of young wizards, who enter the School of Magic where they solve problems, pass tests, and earn valuable items so they can ultimately fight the...
A Rend Főmágusa halott. Az akadémia tanítványai mind a pozíciójáért küzdenek minden mágikus eszközt bevetve, akár mások életét is elvéve önző céljuk érdekében. A labirintusban dől el, ki lesz a Rend új feje. Készítsd a tűzgolyót, rohanj végig a folyosókon és ragadd magadhoz a hatalmat! Mágiára fel! A Wiz-War társasjátékban mindegyikőtök egy-egy varázslót...
A Wiz-War játék második kiegészítője. Hat új mágikus bestia kap benne helyet, akiket majd le tudtok idézni a kazamatába. A három új mágiaiskola gondoskodik arról, hogy megfelelő mennyiségű új varázslattal gazdagodhass. Ereklyék adnak kiemelkedően kemény bónuszokat, míg a totemek területre ható képességekkel bírnak.
Malefic Curses, the first expansion for Wiz-War, adds a fifth player to the battle, bringing a new sector board and new portals with him. New schools of magic enter the playing field as well, inviting players to tap the fearful powers of Hexcraft, Necromancy, and Chaos. Hexcraft allows a player to etch powerful runes in the paths of the maze, trapping...
Microgame #6 in the Metagaming Microgames series is a board game of magical combat. On a paper hex map representing an arena, players fight it out with cardboard counters. Wizards are rated for Strength, Dexterity and Intelligence and can cast various spells. Rules for combining the game with Melee are included. Included a 32-page booklet (4¼" by 7", or...
Death Test was MicroQuest #1 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry. This is a good way to get accustomed to the game and to build up characters' statistics. These games...
Death Test 2 was MicroQuest #2 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Sequel to Death Test, this paragraph-based adventure for the Melee/Wizard fantasy combat system recreates its predecessor's dungeon-crawl scenario but is significantly more difficult. Steve Jackson reacquired the rights to TFT and published a...
Wizard Dodgeball is a sports game covering the annual all-star game of the Interplanar Wizard Dodgeball League (IWDL). Just like the dodgeball you know, the players who don't dodge the ball are eliminated; a caught ball eliminates the thrower, and the winner is the last team left on the court — but that's just the beginning as Wizard Dodgeball allows teams...
In this print-and-play roll-and-write game, you are a young spellcaster transported to a magical realm to prove your worth. Guided by a wisecracking wizard dog, you'll explore a mystical map by flipping poker cards to determine your movement, gain resources, and perform magical actions. Each round, players flip three cards and choose one, using its suit...