Objective: Be the first entering target spaces with all of your tokens. 2 or 4 players; moving by turns. Place all of your tokens (6 or 12/starting positions), roll the die and move forward with one of them according to the result. Ending on an occupied space opposing token is hit & must start again. Ending on a red space you must start again. Reaching...
Wild Island - My Father's Dragon is a family board game based on the film My Father's Dragon. Each player represents a team of boy Elmer and dragon Boris. The island on which they find themselves is sinking, shaking, and changing shape all the time. But there is still time to save the island by smartly moving around the island visiting different animals...
Standard Checkers rules with a robot for each player. The Robot is placed next to the board on each player's end. On any turn a player may move the robot in one of the following ways: To enter the board, the robot must jump in and capture an enemy piece. The robot may choose to not jump in if the opportunity arises. A robot that jumped in must complete the...
The Wild Vengeance of Witches is a miniatures agnostic skirmish adventure board game for 1-3 player (Solo or Co-op). You lead a coven of witches against relentless townsfolk, seeking revenge for them kidnapping your familiars. Customize 6 unique Witches, fight endless swarms of enemies, and play through 2 narrative-driven scenarios. Includes a 20+ page...
There are 3 games included: The Gold Transport Raid: One player has 4 indians which whom to capture the gold transport and get it to the edge of the game board. The other player has 4 cowboys, which try to escort the gold transport to the fort. Cattle Raid: The indians try to steal as many of the 6 cattle as they can, while the cowboys try to get the...
Wildebeest Chess is a large chess variant. The chess variant attempts to bring balance between leapers and riders in the game. The game is played on a board of ten rows and eleven columns. Each player has eleven pawns, two rooks, two knights, two bishops, two camels, one queen, one wildebeest, and one king. A camel has an extended knight jump: it goes one...
The Wilderness Boardgame is a memorable, solo, or cooperative adventure experience for 1-6 players. Set in a beautiful dystopic world where nature has reclaimed the cities. The Survivors will have to fight a horde of wolves and a giant Beast to create a safe heaven amid this chaos. With unique mechanics, such as limiting the number and places you could...
In Wilderness, players drift ashore on an island after a horrible shipwreck, and need to find their way through deep jungles and over high mountains to reach the civilization and survive. They need to avoid wild animals and sicknesses, while managing their thirst, hunger, and exhaustion. The first one to reach the village - or the last survivor - has won...
(from the rules:) The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864. There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May...
A solo pen and paper game of chance and strategy where you must save your home and land using turn-based tactics to prevent a growing wildfire from consuming everything in its path. The game takes place on a 6x6 grid. A pair of dice determines the origin of the fire along with additional events each turn while the player chooses how best to thwart the...
You are a group of park rangers. A wildfire broke out and there are several groups of people camping. Your job is to rescue as many campers as possible before the whole forest is set ablaze. Each player takes a turn and moves through the forest, which is randomly created at the start of the game, going through each obstacle: trees, boulders, and wild...