Take control of the faction of your choosing and go toe-to-toe against your friends. You’ll have to be cunning and quick to win victory. Build your own unique battle terrain with Tiles for a BRAWL battle, CLASH, or KING OF THE HILL. The game ends when one player claims victory by defeating all enemy Champions, or after 10 rounds. Schism is easy to learn...
Part of David Schroeder's "Der Weltkrieg" wargame series. 'The Schlieffen Plan' covers the campaigns in France and Belgium in 1914. 24"x17" map [From the back of the box] August 1914: Diplomacy fails in the aftermath of the assassination of the Austrian Archduke in Sarajevo. The great powers of Europe begin to mobilize their armies, initially believing...
There's excitement at Shiver-stone Castle! On today's agenda is the haunting exam. Only you can help the ghost to become the best haunter of the class. With the ghost wand you guide it through the castle in order to frighten the inhabitants. Or you take part in the Spook Olympics and show your skills at "Spooks slalom" or "Haunting one by one". A game...
Each player places three one-story stacks, two 2-story stacks, and one 3-story stack of checkers (schmeckers) onto the board. Take turns moving in a direction indicated by the arrows in the starting square a distance of up to as many squares as the height of the stack. Capture opponents' pieces by bumping or jumping. The last player with schmeckers...
The smuggler has to go from his Island hideout to the four harbors and back again to win the game. The four police boats try to capture the smuggler. Movement is determined by a die. A change of direction while moving is allowed. If the smuggler lands on a police boat, it has to return to one of the harbors for repair. If a police boat lands on the...
One player has 7 red pawns (smugglers), which start on the spaces marked with an "A" and has to to cross the border and escape by leaving the game board via one of the spaces marked with a "C". For every escaped smuggler the player is awarded points. The other player has 4 green pawns (border patrol) on one side of the border and 3 blue pawns on the other...
The players have to move their four cubes from the diagonaly opposite corner to the nest of their color. Movement to a neighboring space is achieved by tilting the cube by 90 degree, thereby changing the Image on the top of the cube. The movement can be continued in a straight line as Long as thre are unoccupied spaces. If two cubes are sitting next to or...
Princess Sissi has made a big mess in her dressing room. Now she is called to the great ball and the players have to help her find her accessories quickly. The playing field in Schnell, Prinzessin Sissi! consists of an open 6x6 grid of tiles, with the tiles depicting six different accessories and one flowerpot. The princess is placed on any tile to start....
Schnellboote, Tactical Small Craft Warfare, 1939-1945. SimCan says: "Darkness cloaks the Slot. Off the bow two other boats of the squadron idle along silently at 4 knots, almost invisible. The radio crackles into muffled life. The Tokyo Express has just passed the other half of the squadron, too distant to attack, but they are coming in. And they will now...
A Strategic Game of Teamwork and Capturing Object: To become the winning team by eliminating your opponents boys, by capturing them as you move. Each Player has 7 boys and 1 "Schnickle Fritz" Played on a board similar to Checkers and with similar movements. board is 11x11 with the 4x4 corners missing. So a 2x7 at each side is the "home" Movement is...
You and your friends hate your boarding school, but only one can escape. Return all your items so your backpack can fit through the vents and don't get caught by Ms. Crawford or there will be consequences. Explore the school to find shortcuts and rooms to return your items. Sabotage your friends, or now known as enemies. Risk it all or you might just stay...
Die Schotterbande, a co-operative board game for children from 6 to 10, teaches the handling of money in a playful and realistic way, and this is the story behind the game: A group of friends overhears a secret conversation. Villains want to steal all the money in town! The children want to prevent this at all costs. In just 10 days, they must become...