Remagen is a simulation on the battalion/regiment level of the operations from 7 March to 17 March 1945 that saw the U.S. Army cross the Rhine River in force at the town of Remagen. An optional scenario is provided to show what might have happened if the Germans had reacted quicker to the U.S. seizure of the Ludendorff Bridge. —description from the rules...
ReMatch is a tactical strategy game for two or three players. Players fight a David and Goliath like battle with different armies. Combinatory skills, and anticipating the opponents’ movement will make the difference in this game. The game is played on a small hex board. One side fights with 4 pieces, the other side with 8 pieces (4 each of two colors)....
Remember the Land is a solo game where you play as a traveler and cartographer who is trying to register a map of the region and its features before the land is destroyed. There is nothing you can do to save the area, but you can make sure that future generations remember its history. You have to be quick though, or you will be caught in the calamity...
A card and board skirmish game for 2 players themed on renaissance warfare with Leonardo da Vinci style inventions. The setting is Italian City States at war circa 1490 - the Fivizzano are invading the Piombino. Play is conducted on a 16 x 16 square grid map. Each 8 x 8 section is referred to as a quadrant – the 2 eastern quadrants are land, the 2 western...
Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy...
Compete for knowledge, favor and glory as one of the greatest artists the world has ever known! Renaissance Rivals is a 2-4 player card-driven game that can be played in about an hour, combining streamlined tableau and deck building with an innovative system of tactical movement. Players take on the role of artists of the Italian Renaissance as they move...
"Renegade Legion: Prefect" is a Science-Fiction board wargame simulating a planetary invasion at the operational level. Players plan and execute the space and ground actions of a campaign to seize the planet. Part of the FASA's Renegade Legion series of board, mini and rpg games. Can be integrated with FASA's other Renegade Legion board games - Renegade...
Renaissance Chess (also known as Rennchess) is a large board (10 ranks x 12 files) chess variant with each player fielding an army of 34 pieces. The 16 pieces found in an orthodox chess set are present along with some very powerful new pieces such as the Prince (combines the movement of a Queen and Knight), the Nobleman (combines the movement of the Rook...
Replica is a two player game played using a chessboard and 12 black and 12 white flippable checkers. Players setup the game by placing the checkers on the board in opposite corners (with a 2x2 square in the corner, flanked by a 2x2 square on each side). The pieces in the very corner start the game flipped over (indicating a king). Players make one move per...
The players take the position as reporters from a newspaper. Four news stories are missing on each newspaper front page and it is up to the players to get them. The game board, which is divided into 10x16 squares, shows a map of the world. Each player has four reporters that he can move around the world searching for news stories. Central in the game...
Rescue is played on a 5x9 grid. Players each have nine pieces which begin the game in stacks of one, two, or three pieces. On a turn a player moves one of their stacks as many spaces as the number of pieces in the stack, in any orthogonal direction or combination of such directions. Only empty spaces can be crossed; an opponent's stack can be landed on...
This is a cooperative paper-and-pencil game that appeared in Sackson’s book Beyond Competition. The playing field shows grid of circular spaces connected by lines along with 6 triangular starting spaces numbered 1-6. 24 of the circular spaces are heavily outlined and represent rescue spaces. Players use a deck of standard cards (A-6 only) to determine what...