A two player abstract strategy game played on a hex grid board that represents a gladiator pit. Players fire "projectiles" (represented by red arrowheads) from the central space trying to hit their opponent's pawn. These projectiles reflect or deflect off the arena walls and "shields" that the players can slot into the board on their turn in lieu of...
After his victory at Dego, Napoleon decided to hit first the Piedmontese Army but the heroic defense of Colonel Dal Carretto, that retreating in front of the French found his stronghold in the Cosseria Castle, stopped the French western Push for an entire day. This forced the French to turn on their advance to the east toward Dego, the gate to the Po...
Deities is a strategic board game where you assume the role of a Deity. You, along with rival Deities, will vie for control over a brand new world. Terraform the landscape, populate the world with your followers and imbue them with the power to destroy your rivals. Deities relies on seven elements that dictate gameplay. What actions you take are heavily...
Dejarik or holochess is the holographic game played by Chewbacca and R2-D2 in the film "Star Wars." Although there are several fan-made rules sets that implement the game, this entry describes the game played using rules and figures from the Wizards of the Coast's Star Wars Miniatures game The Masters of the Force expansion, which included miniatures of...
Board is one hexagonal shape pool. On this board can be played two games. The first game is for 2 to 6 players. Each has one figurine. The initial position of each figurine is in one corner of the pool. In the water are placed colored balls. The task of each player is to push as many balls of a certain color in his corner of the pool. In addition, players...
"These rules are designed to give the players the feel of air-to-air combat in the early years of World War II. All the basic maneuvers used in fighter combat are included, and such variables as pilot experience and aircraft maneuverability and firepower are also taken into account . . . An ideal game would begin with 6 to 8 players." Fighter Pilot was a...
DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for...
In this expansion to DELVE: A Solo Map Drawing Game, you are given control of powerful Necromancers who can create undead units out of the new Bone resource earned from special rooms and new Undead themed Events. New units for your hold including Vampires, Liches, Bone Golems, Undead Gunner, Paladins, Ghouls, and Vampire Hunters. New rooms including the...
An expansion for Delve: A Solo Game of Digging Too Deep. F&F adds several new mechanics to the core game: a new hunger mechanic that requires you to feed your troops or else lose them to starvation expanded Inn room that allows for recruiting exotic troops new production rooms that farm food new processing rooms that turn raw food into enhance other rooms...
Every dwarven culture contains the sharing of stories. Some are terrible warnings, some are bawdy tales, and some are romantic ballads – but all center around great dwarves of times past. It is every dwarf’s desire to become the subject of one of these stories that define their culture, to have their name become the stuff of legends remembered for...