A game of counter-terrorist combat on a man-to-man level. Each player controls a team of commandos or terrorists, or each member of a team can be controlled by a separate player. These units may be pre-designed, or custom built by you, with different reaction time, skills, weapons, and body armor. The mechanics of play cover the specialized situations...
In this solitaire roll-and-write game, you’ll become a conductor on the Underground Railroad, shepherding a party of self-emancipated fugitive slaves on a flight to freedom. Designer's note: These rules apply to the standard form of the game. The system is designed to support scenarios representing individual slave narratives. Each may modify these basic...
Cone Sanctuary is one of A-O-A's "Big Games," featuring a 23" x 26" roll-up board and pieces 3" across. Cone Sanctuary is a move and capture abstract played on a hex grid. On your turn you can introduce a new piece, move 1-2 pieces a total of up to 2 spaces, or move your Sanctuary Shield, which is a clear cone that fits over the other cones (pieces) to...
In Conflict, players move various military miniatures around a symmetrical game board in an attempt to either invade the home space of an opponent or capture all of his/her units. This game has a game board, two d6, a set of rules and 48 miniatures. The miniatures are divided into sets for each colour, consisting of 2 airplanes, 4 artillery, 5 battleships...
Conflict is an abstract wargame played on a triangular grid in a trapezoidal configuration. One player is the defender and has a camp on the long side of the trapezoid; the attacker sets up near the short side. The opposing generals are nominally Napoleon and Wellington. Counters (not provided) or miniatures can be used. There are two basic formations in...
Confounded is a game for two, played on a 3x9 rectangular grid of squares. Each player has nine pieces, or "spots," in their own color. The board is divided into three 3x3 sections, with each player claiming one side and the central territory in dispute. Three each of a player's "spots" are marked with either the number one, two, or three. The game begins...
A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the...
Conga Mummies is a simple grid movement game for one to four players. Each player controls a "mummy" token that moves about the board, square-by-square, as desired. The gridded board is laid out roughly to approximate a humanoid form. Players start in the "head" grid and then move to specific squares in each "hand" and "foot" to collect canopic jars...
Enjoy a new take on a classic by playing Connect 4 horizontally and with dice! Roll four dice, pick one and place it on the board. With new actions like swap and flip, every game is unique and fun! Checkers meets Connect 4! Each of the three games in this collection use the key mechanics of the original game and add a dice based twist. —description from...
Description from the designer: WELCOME TO CONQUER THE KINGS! This game was created with two purposes in mind: first, for those of you who already play chess, Conquer the Kings is a fresh, exciting take on the classic game while maintaining the principles of movement and strategy that made the original so beloved. And second, for those of you that may have...