Classical chess has its deserved place as the Western reference of abstract strategic games, this game was conceived as one of the various variants and derivatives of "Chaturanga" (game of Indian origin), under that line this proposal derives from classic chess modifying and contributing in mechanics and themes with the intention of providing a fun...
The rain has stopped, and the stream is brimming with water, awaiting an exciting race where cunning, memory, and wit will be your best allies. Take command of your boat and make crucial decisions as you adapt to changes in the currents. This is an exclusive game for two people where you'll take turns playing your cards to strategically place your boat...
Carrera's chess was a chess variant created by Pietro Carrera, 17th century priest and historian from Sicily. Carrera's chess was played on an 8x10 chessboard with two new pieces: a "champion" (a combination of a rook and a knight) and "centaurus" (a combination of a bishop and a knight). It was a predecessor of Capablanca chess. There is no castling is...
"Carrier: The Southwest Pacific Campaign - 1942-1943" is a solitaire wargame simulation of both historical and hypothetical carrier battles in the Southwest Pacific Theater during the hotly-contested naval campaigns of 1942 and 1943. As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the...
Carrier Battles includes the Basic, Advanced, and Optional rules for Carrier Battles, and Basic Game Rules for The Iron Samurai. "Carrier Battles, and its companion game, The Iron Samurai, are historical simulations of battles fought between air and surface forces of the Japanese and Allied fleets in the South Pacific during World War II. Carrier Battles...
This game pits two aircraft carrier task forces against each other; each player has two carriers loaded with 6 torpedoes and 4 aircraft. Pilots are represented by ratings which are embarked on the aircraft when launched. The carriers move with a special die which gives each carrier a 50-50 chance of either moving forward one or turning 60 degrees. The...
Billy and Mandy really want to set up a garden in their backyard. The problem is Billy wants a garden of carrots and Mandy wants a garden of Broccoli. The only way a garden can grow is if all of the plants group together. Otherwise, the weather, animals and other gardeners can destroy the garden. In this war over the garden, there is no compromise, no...
A strategy board game that simulates the defense of Cartagena de Indias in 1741. With Blas de Lezo and Viceroy Sebastian de Eslava in command of the Spanish troops and Edward Vernon and Thomas Wentworth commanding the largest English fleet in history until the Normandy landing, we will have a battle full of emotion, epic moments and strategy. The objective...
A lightweight version of Cartolan - Trade Winds. Light Winds focuses on balancing exploration with trade routes, while swapping expansive numbers of Adventurers for a new Companion system. Goal: The game is won by the first player with 100 Silks banked at cities. Turn order: clockwise, players move their Adventurer until exhausted. The game starts with the...
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with...
Two players simulate a magicians battle using the 78 cards of the tarot. Player summon a small army of arcana to battle opposing cards, while replenishing their cards fields from a shared pool of sephirot. Two players simulate a magicians battle using the 78 cards of the tarot. Player summon a small army of arcana to battle opposing cards, while...