This game pits two aircraft carrier task forces against each other; each player has two carriers loaded with 6 torpedoes and 4 aircraft. Pilots are represented by ratings which are embarked on the aircraft when launched. The carriers move with a special die which gives each carrier a 50-50 chance of either moving forward one or turning 60 degrees. The...
Billy and Mandy really want to set up a garden in their backyard. The problem is Billy wants a garden of carrots and Mandy wants a garden of Broccoli. The only way a garden can grow is if all of the plants group together. Otherwise, the weather, animals and other gardeners can destroy the garden. In this war over the garden, there is no compromise, no...
A strategy board game that simulates the defense of Cartagena de Indias in 1741. With Blas de Lezo and Viceroy Sebastian de Eslava in command of the Spanish troops and Edward Vernon and Thomas Wentworth commanding the largest English fleet in history until the Normandy landing, we will have a battle full of emotion, epic moments and strategy. The objective...
A lightweight version of Cartolan - Trade Winds. Light Winds focuses on balancing exploration with trade routes, while swapping expansive numbers of Adventurers for a new Companion system. Goal: The game is won by the first player with 100 Silks banked at cities. Turn order: clockwise, players move their Adventurer until exhausted. The game starts with the...
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with...
Two players simulate a magicians battle using the 78 cards of the tarot. Player summon a small army of arcana to battle opposing cards, while replenishing their cards fields from a shared pool of sephirot. Two players simulate a magicians battle using the 78 cards of the tarot. Player summon a small army of arcana to battle opposing cards, while...
In this game players represent both a fugitive from a German prison in WWII and a Gestapo "unit". Scope of the game is to be the first player to reach, with his/her fugitive, safety in Casablanca (starting from the prison in Germany), while trying to stop the other players' fugitives with the Gestapo unit. There are money cards (to buy weapons, ship...
The map on the game board represents an area of a country divided into thirty six sectors. In one sector there is an assassin waiting to commit a terrible crime. Players move around the board only to adjacent sectors or they may remain in the sector they are in, collecting information, checking out sectors - and finally, by shrewd deduction, determining...
September 1st, 1939: Germany invades Poland, setting off the Second World War. Except for minor attacks, France and Great Britain, the victors of World War One, do nothing. The Allies view the short Polish campaign of 1939 as a case of a newer, larger army winning out over an older, smaller army. Certainly the massed panzers are impressive, and need to be...
In "Cassino", an Operational level World War 2 Italian Campaign wargame by Excalibre Games, the Allied player is attempting to break the German Gustav Line dominated by the famous Monte Cassino position which towered over the Liri Valley. The German player realizes he will get few new units and must send off units to defend against the Anzio operation. The...
The game is easy to play, fast moving with no dice and different each time. 2-4 players can be finished within 50 minutes, It needs thought, strategy and tactics to win. Castles are placed on a large map marked with squares. Each player has a set of cards containing a Royal, General, Heroes and Heroines, Troops, Items, Formation and Action. The General or...