Breakneck Blitz is a game of arena combat, in which players take the role of Blitzers (Cybernetically enhanced skaters), who are trying to outlast their opponent in a brutal skate to the death. The game can be played individually or in teams, with each character and team having a unique ability. Breakneck Blitz is played on a square grid. Each player draws...
Breakpoint is a cooperative tactical board game for 1–4 players, set in a harsh post-apocalyptic world. The game emphasizes precision, planning, and team coordination as players face a series of increasingly demanding combat waves followed by a final boss encounter. Combat in Breakpoint is entirely deterministic: the game uses no dice and no cards....
Breakthrough is played on a 5x9 board. Each player has ten pieces which start in the rows nearest them. The object is to get a piece to the row farthest away from you. On a turn a piece can move any distance diagonally as long as it does not pass over any piece or land on an opponent's piece. The fourth and seventh rows of the board are "wall" rows, and...
Breakthrough is a strategy game where two tank armies fight each other. The goal of the game is to be the first to reach the other end of the board (break through the enemy’s frontline). It has some similarity to Checkers, but the strategy is completely different. Each team consists of the following units: 2 heavy tanks 4 tank destroyers 10 medium tanks...
Breitenfeld is one of the Thirty Years War Quadrigames. This one appeared in Strategy & Tactics magazine #55, March/April 1976. From the introduction: The Thirty Years War game system is an operational simulation of warfare in Europe during the fist half of the seventeenth century. Each game in the system is based on one of the more significant and...
An abstracted regimental level game about the British (and Sepoy) battles against the Sikhs and their potential Afghan and Kashmiri allies in the Punjab. Bi-monthly turns in the less scorching fall-winter-spring months. Point to point operational map with optional hexagonal tactical battle maps, including Kangra Fort - never previously taken, even by...
One night, a superstitious teen named Bert Hudson ventured a bit too far into Brightview's dark past. As he stumbled across strange markings in the forest, Bert inadvertently broke a seal from an ancient Elder Tree that would awaken a demon known as the Whisperer. The Brightview Haunting is a one versus many cooperative horror game. Play as either...
From the Box: In space combat, you never see your opponent until it's all over, if even then. With acquisition and tracking ranges measured in tens of thousands of kilometers, to human eyes the people that are trying to kill you are not even a speck. But they can hurt you, even though you can't see them. Precise laster arrays and big particle accelerators...
It's the end of the season and new ant Queens try to establish their nest in a quiet forest where the food seems abundant. Each player manages and controls a new colony of ants. It is now time to harvest food and prepare the nest for the coming winter! But beware, this must be done in accordance with the directives from the headquarters in order to get the...
Bring Guns to Bear (BGB) is a simulation of modern era (WWI & WWII) tactical naval combat. [All game files available below: Rule Book, Player Aids, Ship Database.] SCENARIOS AVAILABLE UNDER 'VARIANTS' FORUM. Simple rules are employed for fast play while still retaining the essence of ‘big gun’ naval surface engagements. Typically, up to 14 Individual ships...
Description from the publisher: Britain’s favourite playground game as a board game! Can the Runners make it safely across the playground avoiding the Bulldog? The Teachers can help, but if the Runners get caught it’s “British Bulldog”! Further details: One player moves the Runners by rolling a number die and a direction die, whilst the other player moves...