Breitenfeld is one of the Thirty Years War Quadrigames. This one appeared in Strategy & Tactics magazine #55, March/April 1976. From the introduction: The Thirty Years War game system is an operational simulation of warfare in Europe during the fist half of the seventeenth century. Each game in the system is based on one of the more significant and...
An abstracted regimental level game about the British (and Sepoy) battles against the Sikhs and their potential Afghan and Kashmiri allies in the Punjab. Bi-monthly turns in the less scorching fall-winter-spring months. Point to point operational map with optional hexagonal tactical battle maps, including Kangra Fort - never previously taken, even by...
One night, a superstitious teen named Bert Hudson ventured a bit too far into Brightview's dark past. As he stumbled across strange markings in the forest, Bert inadvertently broke a seal from an ancient Elder Tree that would awaken a demon known as the Whisperer. The Brightview Haunting is a one versus many cooperative horror game. Play as either...
From the Box: In space combat, you never see your opponent until it's all over, if even then. With acquisition and tracking ranges measured in tens of thousands of kilometers, to human eyes the people that are trying to kill you are not even a speck. But they can hurt you, even though you can't see them. Precise laster arrays and big particle accelerators...
It's the end of the season and new ant Queens try to establish their nest in a quiet forest where the food seems abundant. Each player manages and controls a new colony of ants. It is now time to harvest food and prepare the nest for the coming winter! But beware, this must be done in accordance with the directives from the headquarters in order to get the...
Bring Guns to Bear (BGB) is a simulation of modern era (WWI & WWII) tactical naval combat. [All game files available below: Rule Book, Player Aids, Ship Database.] SCENARIOS AVAILABLE UNDER 'VARIANTS' FORUM. Simple rules are employed for fast play while still retaining the essence of ‘big gun’ naval surface engagements. Typically, up to 14 Individual ships...
Description from the publisher: Britain’s favourite playground game as a board game! Can the Runners make it safely across the playground avoiding the Bulldog? The Teachers can help, but if the Runners get caught it’s “British Bulldog”! Further details: One player moves the Runners by rolling a number die and a direction die, whilst the other player moves...
'Broadside is an American Heritage Nautical board-wargame from the "Command Decision" series published by Milton Bradley circa 1962. Players take turns maneuvering their Frigates and other ships to gain position so as to fire their cannons and destroy the masts on the enemy ships. Not for hardcore gamers, Broadside is an introductory wargame of Napoleonic...
Broadsides and Boarding Parties was the first title in Milton Bradley's Gamemaster series of games. It is a light tactical war game during the age of sail where two ships face off against one another on the sea. There are basically two layers to the game, the broadsides portion in which players plot their movement with a deck of cards, attempting to...
Description from the publisher: A high fantasy tactical adventure game that seamlessly marries elements from classic boardgames with elements from tabletop roleplaying games to result in something novel — much more than a simple boardgame; not quite a full RPG. One player is the GM. The rest of the players choose a combination of race and class for their...
Inside its 26 pages you will find 6 new beastly races, including the weaselly Bornikk, the popular Dragonkin, and the serene Sproutling. There are also almost a dozen new classes to play with to discover your favorite synergies, including the Bard, Jackknife, Rogue, Runemage, and many more. Existing characters from the base game aren't left out in the...
Broken Fate is a two player area-control board game where 2 players will command troops and compete for resources in an epic battle between Order and Chaos! At the start of every turn, a player can take up to 3 energy tokens without going over 10 and play as many times as they want. Manage those resources and play up to 5 times in a turn in this strategy...