CAN YOU WEATHER THE ARROWSTORM? In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also...
ARRRGH! features 16 different pirates meticulously researched and chosen from the historical “Golden Age of Piracy” – Black Sam Bellamy Blackbeard, Stede Bonnet, Captain William Kidd, “Calico” Jack Racham, Mary Read, Black Bart Roberts, Charles Vane, just to name a few. Choose your pirate and ship and place them in their starting port on the map gameboard....
Just like the name suggests, The Art of War pays homage to the legendary treatise by Sun Zi, in how it attempts to capture and emulate its essence of extolling the depth of strategy and tactics in actual warfare, within a medieval-fantasy setting. The objective of the game is won threefold, to either destroy all 7 Resource Areas of the opponent, to defeat...
User summary: This game originated from an idea by Mr Asao, who operates the Doujinshop Nyangoroberry. It was agreed that Product Arts produce an edition for the international market, whilst Nyangoroberry produced a version for the Japanese market. As a result, there are several versions featuring the work of different doujin artists, labelled as 'Art of...
Art of Battle is a quick confrontation between two Strategists. Each one will choose two Heroes with different abilities, and those Hreoes will lead an army to achieve the objective: To defeat the opponent's Heroes. In addition to being able to select these magical characters, they will decide how to conform the army that will join them, being able to...
It is the age of sail. Distant empires, hungry for the wealth and resources of the New World, have bankrolled colonies on these distant shores. Now, as ancient grudges and rivalries reignite, piracy and privateering are expanding from single-ship engagement into small flotillas commanded by young commodores. Their goal: take the seas back for their home...
Microgame #16 in the Metagaming Microgames series is a two-player SF wargame of conflict on the Moon centering on an alien artifact called "the dingus." The official rules offer four 10-turn scenarios: three between American and Soviet "research teams" competing for control of the dingus, and one between the Americans and the alien race they've...
A tabletop game that plays like a scavenger hunt where you explore tunnels, revealing and collecting various artifacts. Play with lasercut tiles, using attribute cards to guide you and grab the hidden artifacts. Collect artifacts on a gameboard that can be configured in myriad ways. As you traverse the maze of pathways, objects will be revealed. Collect...
Each player has 13 infantry companies, 2 light batteries and one heavy battery. At the beginning of the game, the pieces are set up on the red, blue and yellow marked spaces. Each turn the players move 2 of their pieces 1 space in any direction. The infantry has a firing range of 1 space, the light batteries of 2 space and the heavy batteries of 2 and 3...
アルバ・シビタスのあるきかた (Aruba Shibitasu no Arukikata) (How to walk Alba Civitas) is a game from Japan. Players are travelling around the city of Aruba at night, seeking hidden treasures. They meet local residents, find tools and clues that help them unearth the treasures. A mixture of memo and actions, the city is a layout of face-down cards. On their turn, a...