Arracourt is a Battalion Combat Series (BCS) game depicting the forlorn Axis counterattack to stop Patton’s drive across France in September 1944 and the stellar example of mobile US Combined Arms that stopped that offensive dead in its tracks. The rapid movement of Patton’s Third Army eastward to Nancy has led them at the end of a supply net that is being...
Published in ''The Dragon'' magazine, Issue #69. From the introduction: Arrakhar's Wand is a fantasy boardgame of tactics and strategy for two players. One player (the sorcerer player) hides the wand in his realm and defends it with a group of evil sorcerers who can summon the aid of demons, orcs, and ghouls. The other player (the wizard player) invades...
Dive into becoming air traffic controllers taking over airspace and airplanes from another controller. As air traffic controllers, they must vector their aircraft across their airspace, around other airplanes and nasty weather to approach control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer...
CAN YOU WEATHER THE ARROWSTORM? In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also...
ARRRGH! features 16 different pirates meticulously researched and chosen from the historical “Golden Age of Piracy” – Black Sam Bellamy Blackbeard, Stede Bonnet, Captain William Kidd, “Calico” Jack Racham, Mary Read, Black Bart Roberts, Charles Vane, just to name a few. Choose your pirate and ship and place them in their starting port on the map gameboard....
Just like the name suggests, The Art of War pays homage to the legendary treatise by Sun Zi, in how it attempts to capture and emulate its essence of extolling the depth of strategy and tactics in actual warfare, within a medieval-fantasy setting. The objective of the game is won threefold, to either destroy all 7 Resource Areas of the opponent, to defeat...
User summary: This game originated from an idea by Mr Asao, who operates the Doujinshop Nyangoroberry. It was agreed that Product Arts produce an edition for the international market, whilst Nyangoroberry produced a version for the Japanese market. As a result, there are several versions featuring the work of different doujin artists, labelled as 'Art of...
Art of Battle is a quick confrontation between two Strategists. Each one will choose two Heroes with different abilities, and those Hreoes will lead an army to achieve the objective: To defeat the opponent's Heroes. In addition to being able to select these magical characters, they will decide how to conform the army that will join them, being able to...
It is the age of sail. Distant empires, hungry for the wealth and resources of the New World, have bankrolled colonies on these distant shores. Now, as ancient grudges and rivalries reignite, piracy and privateering are expanding from single-ship engagement into small flotillas commanded by young commodores. Their goal: take the seas back for their home...
Microgame #16 in the Metagaming Microgames series is a two-player SF wargame of conflict on the Moon centering on an alien artifact called "the dingus." The official rules offer four 10-turn scenarios: three between American and Soviet "research teams" competing for control of the dingus, and one between the Americans and the alien race they've...