2-5 minions of evil ancient deities come together to attempt to break the seals keeping them at bay and awakening them in 3 Rituals (rounds of play). Typically this is done by "following the suit" of play, with a twist. If everyone plays ritual chant cards matching the current "spell", everyone gets a point. If, however, someone differs, committing an...
In Roll to Escape, players take on the identities of prisoners in Alcatraz, plotting a daring dash at freedom. Using three dice, players use randomly generated numbers on their sheets showing the time they spend in different parts of the facility, including the yard, storehouse, and mess hall. Due to the rotation of the guards, which rooms are available...
Sea Shanties is a pirate-themed strategy game for 3-5 players. Players will compete to be the most renowned captain to ever sail the Kanvus Sea. In doing so, players will plunder islands for valuable loot, pillage loot from other captains using a unique sea battle mechanic, and complete objectives to write shanties that will become their legacy once Davy...
Smiles & Daggers is based on one of the most famous dilemmas of game theory. The term counter-competition, a neologism invented by the authors, describes the main mechanism of the game. It is a competitive game in which victory is more achievable through co-operation, but there can be only one winner. In other words, keep your friends close, but your...
Spelet om Allsvenskan ("The Allsvenskan Game") is a casual strategy game themed for the professional league for men's association football, Allsvenskan (Eng: ”the All-Swedish”). In Spelet om Allsvenskan, four players (called Rivals) compete in either a complete or short season (double or single fixtures). The game requires four Rivals: in case you are only...
Spellchamber is a fast-paced dark fantasy card game in which players take the role of evil Wizards settling their disputes in a lethal game of magical russian roulette. Players shoot from a shared "chamber deck", which they can manipulate using their spell cards. With both damage dealing bullets and good bullets that grant power, players will push their...
In Spelunk or Dunk players are racing against rising waters to get out of the cave with the most gems. The water rises faster and faster each round and carrying those valuable gems is going to slow you down. Players all start out by creating their working hand of cards to use throughout the game. Each round all players play 1 card and then figure out how...
Who is the master of this land, the psychic who calls himself an angel? Selfish citizens? Or a schemer wearing a monstrous mask? Everyone said that God promised to become the master of this world after seven days. God never appeared, but from the first day, everyone's inner thoughts will be presented to everyone in the next morning. Victory conditions for...
Swords and Bagpipes tells a story about the confrontation between England and Scotland. It is the First War of Scottish Independence. The victory is possible only if all clans unite! But Scottish aristocrats often prefer personal enrichment to fighting for freedom. At the same time, King Edward I of England, nicknamed Hammer of the Scotts, pays generously...
Who's got the money? Who can you trust? A heist is going down. Thieves want the loot, though it’s safer if their partner is holding the bag. Guards want to recover the loot and get more glory if they recover it themselves. And a detective just wants to know who did it. This fast-paced game is full of twists and turns just like your favorite heist movie....