The ship is sinking! You and your fellow pirate crew must try to bucket water and patch breaches to stay afloat until rescued. But will you or your fellow crew choose to selfishly pocket treasure instead as precious time runs out? If the ship sinks only one lucky pirate will be able to fit in the lifeboat. Each turn players will work to rid the current...
Swords & Souls adds two new enemies to the base game that bring new abilities, challenges and play styles: The Navy and The Ghosts. The Navy is well-armed with state-of-the-art cannons that add 6 different attack cards in the form of cannons. When playing against The Navy, players will shuffle the 6 Cannon cards and then randomly pick 2 to be used as The...
Widgets n' Digit$ is a race against the clock engine builder about building your own business! Each turn you'll make and sell Widgets, using the profits to purchase resources and upgrade your business. Unique market mechanics allow demand from your competitors to set prices creating dynamic market-driven play! Only the savviest CEO will come out on top in...
You’re pirates, and you’re shipwrecked on a cursed island where you get hungrier each night. Your goal is to not starve, and escape the island with the most treasure, all the while creating uneasy alliances and backstabbing your fellow players. Search for resources: treasure, food, wood (for building an escape raft) and weapons (for fighting other...
There are two versions of Zombie in my Pocket, go to Zombie in My Pocket for the 1-8 player Cambridge Games Factory version. Zombie in my Pocket is a print-and-play game solo game (see the files section below). The game is free, fits in your pocket, and the modular board combined with the development cards make it a different game every time. In Zombie in...
There are two versions of Zombie in my Pocket, go to Zombie in My Pocket for the 1-player print and play version. The semi-cooperative 1-8 player published version (from Cambridge Games Factory). The game offers players chances to help the group, or play selfishly, and you never know what your fellow zombie bashers are going to do. In Zombie in my Pocket...
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings! Players take turn drawing one card, playing one card, and activating any available buildings. There are three...
It's the year 3000, and everything is terrible. Historians have identified 2020 as the year everything started going off the rails. Players are cast as time travelers who must return to 2020 to cause enough good events to happen that the year turns out to be a good one after all, correcting the course of history and saving the world as we know it. But...