Nume is a territory game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons with sides alternating in length between n and n + 2 cells. Each player must have access to a sufficient number of stones of their own color and a pen to write on them. DefinitionsA group is a stone along with all...
All white cards are vaguely colored in the hand. If you withdraw from a trick, your hand becomes even weaker. It's like water slipping through your fingers. Treat yourself like that. Oboro is a trick-taking game with cards from 1 to 28, suitless and players don’t rearrange their hand. You may have color cards in your hand; if so, all cards to the right of...
Step into a fierce battle of nature! In this card game, each player controls a set of cards numbered 1 through 9, representing different levels in the food chain. Players face off by placing cards face down, concealing their strength until revealed. Higher numbers dominate lower ones, allowing you to capture the previous card and build powerful chains. The...
Oh Bleep! is an exciting variation of the game Oh Hell!. Oh Bleep! violates practically all of the rules of traditional card games, including most of the rules of Oh Hell!. Its hilarious affront to traditional card-playing often causes an outburst among the players. You can be courteous to your fellow players or ruthless. You can lose badly through much of...
Oh Hell! is a trick taking standard deck playing card game. The object is for each player to bid the number of tricks they think they can take from each hand, then to take exactly that many; no more and no fewer. Points are awarded only for making the bid exactly, and are deducted for missing the bid, either over or under. The hook is that at least one...
In Oh Really?, a game created by visual artist MC Marquis, players try to correctly guess the order of preference of other players among five completely different topics. The more accurate your guesses are, the more points you score. Oh Really? brings laughter, discussions and small discomforts, all of which can be a great icebreaker for your dinners...
Oopsie is a team game that uses a Tarot deck and is a must follow trick taker that features bidding, point capturing and select cards with special powers. If you can’t follow then you must trump and if possible you must over trump. The game is played over the course of 2-8 hands which consists of 14 cards per player. Players will be working with a partner...
Having grown bored with their assigned Domains of existence, the Greek Gods of the ancient world reemerge in the roaring 20s ready to bid their ways into the most coveted of stewardships. In Pantheauction, players each take on the role of a different Olympian and use their valuable hordes of Ambrosia to win, in auction, the Domains of the world which they...
Parc La Fontaine is an adaption of Le Plateau for a standard deck of cards. As in Le Plateau, players create formations on the board, which involves connecting board sides with counters. However, to place a counter on the board, they must win tricks whose cards correspond to the board's spaces. Currently, Parc La Fontaine consists of four games: Quartet is...
In 1796 (or was it 1679?), the Parliament of Roundland was founded... The only problem is that no one there really knew what a parliament was. In any case, our parliamentarians are trying their best — discussing deep issues and attempting to define how things should really be. But what they truly care about is whether, in the end, they seem more right than...
In this unique, family-friendly game, players wager on how many tricks they'll win each round. Every correct bet advances your pawn along the track, bringing you closer to victory. But place your bets carefully, one wrong move, and your competition might leave you in the dust! First player to reach the finish line wins. Ideal for 2 to 8 players, Parlay...
The trick-taking game Partout uses a 42-card deck that consists of 36 traditional number cards (1-9 in four suits) along with six special cards: King, Queen, Harlequin, Dungeon, Mathematican, Alchemist. Players compete in two-player teams over six or eight rounds, and whoever ends up with highest score wins. In each round, players are dealt a hand of seven...