Fast racing cars move to the start. All compete under the same conditions. Twelve game plans for easy or difficult race tracks permit many variations. Fast cutting of curves gives an immediate advantage . The inattentive driver loses his chance to his competitor. Thrills from Start to finish. Who will be the first to pass the finish line ? Rules are simple...
Victory by Any Means: Campaign Guide The first product in our development cycle is the currently-in-playtest Campaign Game. What is a campaign? Simply put, it’s a chance to play an entire race (not just a ship or fleet) and conduct an entire war one step at a time. You’ll colonize planets, manage resources, build ships, capture territory, and negotiate...
With a Purpose is the next supplement book for the modular Victory By Any Means campaign system with a focus on objectives and goals. Campaigns have a tendency to focus on goals and exclude the story element. This expansion has a more granular scope, focusing on a commodore instead of a supreme commander. Instead of an open ended campaign, players are...
Victory Decision: Future Combat is a comprehensive game system to using SF Infantry units and Armoured Fighting Vehicles in Victory Decision. These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Psi Powers, Vehicle and VTOL combat. Victory Decision: Future...
Rival Species is the first expansion for Victory Decision: Future Combat and focuses on genetically engineered alien threats. Some alien races engineer and grow all of their technology organically. This could be due to viewing mechanical technology as blasphemy or the species could be a predatory culture with no higher goals than the propagation of their...
A board game with 99 different cards about events in real life so players will see the consequences on their boards. There are gold cards that adding a really fun interaction between players. The main goal: try do reach the objective you fixed at the beginning between (Health, Happiness, Wealth, Culture) before getting too old and quit the game at 99 years...
You have just set up as a wine merchant in the best wine-growing regions in South-West France. Your idea is to make the most of ancestral grape varieties, finding just the right blend to produce a wide range of truly outstanding and characterful wines! Vignobles is a game of hand management and race to create the most successful vineyard and outsmarting...
How well do you know your partner? The game is meant for grown-ups in a relationship, and is played in pairs. The pairs take turns in reading out loud questions or statements, and they have to answer or react to them. If they give the same answer, they get to move on the game board. There are 4 categories of questions: love/eroticism home and relationship...
The Viking Game can be played by both young and old. There are three levels of difficulty, you need a bit of luck, lots of skill, and a good memory! The Viking Game is designed for 2 to 4 players, from about 7 years old, though at least one adult should participate. To win the game you have to get the highest number of points. It has two parts, the sea...
Vikings: Scourge of the North. Europe in the last centuries of Dark Age was beset by Scandinavian raiders. Their longships sailed the high seas, reaching lands as far as the Volga and North America. While mainly known for their pillaging, the Vikings were also explorers, traders, and colonists. This is a solitaire game. You lead a band of warriors with...
Get ready for adventure! Are you ready to set sail for the Edge of the World? Put together the best crew and start trading goods while fighting battles and heading further towards the unknown. The Viking chief, who has accumulated the greatest fortune, is the winner, but there are many perils along the way. This adventure game suits 3-4 players and...
The players have to move their three pawns (one black, one red, one gold) from the starting spaces, marked with their letters (A-H) to the coat of arms in the center of the game board. Movement is determined by a die. Numbered spaces hinder or benefit the players. If a pawn reaches a space with an opponent pawn on it, the later has to go back to the space...