One of the more interesting wargame designs coming out of Nazi Germany. The game features 4 duplicate triangular maps of the field of battle that can be placed together to form a square board. Each section of the map contains 90 points with various obstacles that must be overcome (minefields, hedgehogs, wire fences) or repaired (blown bridges, destroyed...
A race through the underground tunnels of Toronto's subway system! On the board is a map showing each of the city stations - some are junctions between the different directional lines, and some are terminals at the ends. Everyone starts at Union Station, with at least 6 destination cards. Hand in destinations that you pass by or land on. If others land on...
Subways & Serpents is a chaotic, fast paced, 'hunt or be hunted' board game that takes place on an expanded version of Toronto's existing subway lines. The good people of Toronto finally got the expanded Subway system they’d been waiting for. Getting across town is quick and easy! Or, it would be, if the tunnel excavation didn’t unleash hordes of...
Following in the footsteps of the successful card driven war game systems of We the People and Hannibal: Rome vs. Carthage, Successors adds a new element in adding a multi-player dimension to the series. Players are the generals under the recently deceased Alexander the Great and recreate the civil war within the Hellenistic sphere of the middle east. The...
Sudoku goes Classic consists of four games that are reimplementations of classic abstract strategy games in which Sudoku-type rules constrain movement and placement of pieces. The games are Halma (Chinese checkers on a square grid), Vierer (4-in-a-row), Revers (Reversi/Othello), and Score (Attaxx). Game components consist of a 6x6 grid, 36 double-sided...
Suez ‘56 places you in command of British, French, and Israeli forces in Operation Musketeer, the invasion of Egypt. The historical objective was to regain control of the Suez Canal and potentially remove Egypt’s President Nasser. Your mission is to achieve those objectives while avoiding the political debacle that marred the actual event. The game uses...
Players simulate the planting and harvesting of the rattan palm in Sulawesi, Indonesia. A player's turn essentially consists of two parts: A move in which one of the player's meeples moves either on a path or through the jungle, cutting down all or some (or none) of the rattan on the way; this costs rattan itself. Afterwards, the player rolls four dice to...
Sultan's Gems The players are adventurers looking for a hidden treasure in a non-specified Oriental land. The treasure is hidden in a cave, but first the players must visit three other way points (City, Oasis and Mountains). In the way points they can change their method of transport - by Foot (1 space at a time), by Camel (2 spaces) or Jeep (3 spaces)....
Players try to bring the city-states of ancient Sumer to the fore. Each turn, players boost the importance of one of the city-states by flooding it with their traders, boosting its power. Each time a city-state gains power one will lose power, the aim is to gain control of the pre-eminent city-states during the scoring rounds at the end of each dynasty....
A two-player expansion of the Sumeria board game, released as a promo for the game at Essen '09. It adds 24 more wooden pieces (6 in each of the original player colours) bringing the total to 20 per player. It also includes a sheet of rules and a sticker to show the 4th player turn which only happens in the 2-player game. The whole thing comes packaged in...
Each player has five pawns and an own section of the game board (A, B, C, D) to move his pawns. The pawns start on the spaces with the numbers 1-5 beneath. The goal of the game is to move all five pawns to the spaces marked with 1-5 in the center of the game board. Movement is determined by a die. The pawns move strictly in their own column along the...
The Summer Fair is a quest-based game where players assume the identity of one of multiple animals. Said animal has a series of preparations they need to complete before the aforementioned Summer fair arrives. The game is played without a die, with players being able to move anywhere from one to five squares every turn. As they move, players draw item...