Stronghold is a game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls. The game board represents the stronghold itself as well as the surrounding terrain, where enemy...
The Great Goblin Shaman joins the siege. Move into the world of ghosts, resurrect the dead, use their powers, and watch the stronghold fall. This unique add-on will allow the attacker use dead bodies to play black magic, creating new monster and poison. The invader, instead of rejecting killed units, assigns them to selected shamanic magic effects. This...
Use Phantom Dragon to destroy the gate for alternate win condition: Destroying the third gate equals breaching the stronghold and fulfilling the Invader's Victory condition. As a necromancer you will be able to raise the most powerful of your units, The Phantom Dragon. He will be beating down on Stronghold's newfound gates, making it another possible route...
The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if...
The Struggle for New France is an introductory level point to point movement Strategic level board wargame for the Seven Years War (1755-1762), focusing on events occurring in North America as a grand campaign game. The game focuses on ease of play with the use of cards to determine reinforcements, political issues and supply problems without creating a...
"Struggle for Wake Island" is a point to point movement wargame for 2 players. The Japanese player has ten turns in two invasions for a total of twenty turns to capture the Island. The Marine player must simply hold out and cause as many casualties on the Japanese as possible. By the use of trackers to record fleet strength and air craft factors helps in...
This is historical board game based on missions from Japan to China (630-894 A.D.) - see Wikipedia page. This game was born from a joke title. So Japanese pronunciation of missions to Tang China is "Kentoshi (遣唐使)" as same as Japanese title of Avalon hill's Gladiator (剣闘士). Incidentally, its subtitle is "Do You See Jianzhen's Tears!?" The players either...
A propaganda game from Germany in 1940. It's a variation on Chinese Checkers where you have to move your pieces from one side of the board to the other and back avoiding the enemy's spotlights and flak. The players take turns to roll and move. Enemy pieces may be captured by jumping over them to a free space behind them. The player who brings the most...