Speed Demons is a racing game for 2 - 4 players, ages 7+. Play time is about 20 min. 1 - 8 x 16 checkerboard 16 - Race Tiles, 3 per player in 1 of 4 colors The player who navigates all 3 of their race tiles around the track and across the finish line first, is declared the winner! Movement of pieces is controlled by numbers printed along rows and also by...
Speed Kings recreates the Thompson Trophy Cup races held in Cleveland, Ohio, during the early 1930s. In the game, each player represents a race team that fields one, two, or three race planes. Gameplay involves Speed Cards, Pilot Skills, and Race Plane Attributes. Dice play a minimal role. Speed Kings is a game of skill, calculated action, and careful...
Speed Racer: Race Mountain is a game meant to recreate the feel of a race from the classic 60's animated series. This is a relatively simple childrens' game and movement and race track conditions are determined by roll of the die. First player across the finish line wins! The game includes a nice looking 3D molded mountain game board, 4 player pieces...
A Formula 1 game where you use a standard deck playing cards to race around iconic Grand Prix's while also upgrading your racing car during the race. The playing cards are used to identify the speed of the cars when going round the track which has speed limitations at corners, I.e. 2-10 would be the numbers indicated, Whereas J, Q, K and A will have...
In Spel-tajm players are traversing the game board trying to find the golden reflex rolling a die to move across the different paths and landing on spots with a token. When flipping the tokens, players can't know what they will find, ranging from good to bad items. Only one of the tokens will show the golden reflex. If you can find the golden reflex, and...
A roll and move trivia game of arbitrary length where players move across a map of Europe, answering historical, cultural and political questions about the continent. Published before the Swedish referendum on joining the European Union in 1994. There is no year of publication, but the extensive bibliography of recommended reading lists titles from the...
Spheres of Influence: Struggle for Global Supremacy is a 2-8 player free-for-all light wargame, set on a modern world map. Players will take control of one of the games 8 mighty factions as they compete over the world's spheres of influence, capitals and oil reserves. Will a mighty caliphate rise to power? Will the communist curtain once again fall? Or...
Players each secretly construct a maze on a hidden grid, and place both an entrance and the location of the treasure. Each player races to find his/her way to the opponent's treasure before their own treasure is stolen. Each turn a player calls out a location on the grid. If that location is a corridor square, the turn continues, if it's a wall, the turn...
A single player game of archaeological exploring through a twisting network of tunnels discovered hidden beneath the Great Sphinx. Five treasures are rumored to be secreted within. Can you find them all? Sphinx uses the Shibumi game board and pieces to create the labyrinth as you go. And makes use of 10 white spheres, 15 black spheres and 5 red spheres as...
Both sides, jade and amber, have six sphinxes, and the objective is to reach the other side's kingdom at the opposite ends of the board with one sphinx. At the start of a round, two dice are rolled and one of 18 pyramids lands on the space. If a sphinx was there, it is removed from the game. If another pyramid was already on the space, then it is removed...
The Web is a two man game played with twelve white pins and 12 green pins on the "webbed" area of the accompanying (cork) board. There are one hundred twelve small spaces and the pins never move outside the playing area. Green's objective is to keep White from scoring all twelve pins in the two hour time limit. If Green can keep even one White pin in that...