Sea of War is a tactical naval warfare card game, based in the age of the wooden battleships, that you can take anywhere and play with anyone! Each game is made for 2-4 players, but you can combine game sets and expand play space to add in as many players as you would like. The object of the game is simple... Destroy all of your enemies ships before they...
Each player takes a fleet (3 Battleships, 3 Cruisers and 8 Destroyers). Each player also takes 3 mines and 3 buoys. The fleets are placed in the harbors or capitals (not on the Jetty dots used for "moving out"). Movement is based on the roll of 2 dice. Units may be moved in any combination adding up to the total on the dice (for example a roll of 12 means...
The Game is played with Ships representing an enemy Raider (Black) and the pursuing Cruisers. The Raider's goal is to get to the home base on the map without being captured by the pursuers. The map has multiple paths that the Raider can choose and some (those with Black dots) are impassable to the Cruisers but the Raider can only stay on the black dots for...
Sea Skirmish is a pocket size micro-war game. Its main mechanics involve point to point movement, action programming, and attacking other players through dice rolls. The main playing pieces are cards that represent boats. These boats set sail among any table that represents the sea. There are no guidelines for table size. In fact the game encourages the...
From the inside box lid: "This undersea TV drama comes to life with this exciting strategy game. Each player controls his team of divers as they leave the Sea Lab to explore the ocean depths. The first player to bring his research team back to the lab with samples from the search, wins the game." Each player has a team of 3 figures that start in the middle...
SeaLiT the game is the fruit of a research project in Maritime History, the ERC STG 2016 project entitled ‘Seafaring Lives in Transition, Mediterranean Maritime Labour and Shipping, 1850s-1920s’(SeaLiT). The game is an entertaining and educational journey into the world of maritime history of the Mediterranean and Black Sea during the long nineteenth...
Originally published in issue #51 (July 1981) of Dragon Magazine. A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters. The Emperor's six magic...
Search It...a game designed to test your knowledge against your web searching skills and speed. Players that know the answers are rewarded with moving faster through the game. Otherwise you must use your web enabled device to try and find the answer before time runs out. Players young and older will be challenged with using technology and brain power. The...
SEBANGAU is a game about you doing your job photographing birds in the wild. The first one to complete the target number of photos requested by the customer is the winner. It's not an easy job, as they will always moving. Each turn, players can move markers from one Location tile to another, to secretly fulfill the conditions on their task cards, and...
The goal of the game is to built an atomic bomb. The game is played in three phases. In the first phase the players try to collect 4 cards of one country by exchanging cards between neighboring players by the roll of an even number. If a player collects 4 cards of a country he contolls this country and enters phase two. In the second phase the players move...
Some important high-security documents are lost from the Prime Minister's Office. Prime Minister calls hurriedly the Secret Service and asks them to rush and catch the spy the fastest. The spy succeeds to erase his tracks. Will the Secret Agents be able to surround and catch the spy?A hunt from town to town and from country to country, which takes the...